Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production.
Part 3 discusses the creative challenges of HDR & WCG, why automation is more challenging than it might first appear and the potential impact of ongoing developments in consumer display and camera technologies.
Leading AI for video understanding and search company Moments Lab is pleased to announce its public API, which allows organizations to enrich their media assets with powerful metadata that can be integrated into any software.
IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.
Well-executed productions come off seamlessly to audiences, regardless of the delivery format, but their underpinning is complex. Today, crews often work with a host of high dynamic range (HDR) and standard dynamic range (SDR) cameras and equipment, each with its own color science. Achieving a consistent look often requires crews to be able to color match production cameras and easily convert between SDR and HDR standards. However, broadcasters can still encounter quality control (QC) issues, where the feed they output looks “off” and adjustments must be made.
Media Types describe the container and content format when delivering media over a network. Historically they were described as MIME Types.
Mediacorp, Singapore’s largest media conglomerate, has selected Lawo’s advanced IP broadcast technology for its alternative broadcast center (BBTC), reinforcing the company’s move towards IP-based infrastructure.
Welcome to Part 1 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are set to drive the next phase of transition from hardware to software based broadcast systems.
Part 1 contains four articles which discuss what Software Defined Infrastructure is, the infrastructure models it enables, how virtualization and microservices differ, how microservices form the basis of Software Defined Infrastructure and why they provide much better solutions for broadcasters, especially when considering scalability, resilience and security.
Building Software Defined Infrastructure is a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are set to drive the next phase of transition from hardware to software based broadcast systems.