Why doesn’t everything “just work together”? And how much better would it be if it did? This is an in-depth look at the issues around why production and broadcast systems typically don’t work together and how we can change that. If we do, there are untold benefits.
The decision by Brazil’s SBTVD Forum to recommend ATSC 3.0 as the physical layer of its TV 3.0 standard after field testing is a particular blow to Japan’s ISDB-T, because that was the incumbent digital terrestrial platform in the country. China’s DTMB and 5G Broadcast were dismissed at the lab…
France Télévisions was the standout video service performer at the 2024 Paris Summer Olympics, with a collection of technical deployments that secured the EBU’s Excellence in Media Award for innovations enabled by application of cloud-based IP production.
In this article we discuss the philosophy of hybrid systems, where assets, software and compute resource are located across on-prem, cloud and hybrid infrastructure.
In part one, we saw how virtualization is nothing new and that we rely on it to understand and interact with the world. In this second part, we will see how new developments like the cloud and Video Over IP have allowed us to abstract the conceptual parts of a…
As progress marches us resolutely onwards to a future broadcast infrastructure that will almost certainly include of a lot more software running on cloud-based infrastructure, this seems like a good moment to consider the nature of Virtualization.
Metadata is increasingly used to automate media management, from creation and acquisition to increasingly granular delivery channels and everything in-between. There’s nothing much new about metadata—it predated digital media by decades—but it is poised to become pivotal in broadcast technology’s current phase of rapid evolution.