One of the key issues is making sure you are ready for the job. The old Boy Scout motto — Be Prepared — is essential. This means learn in advance where the recording will occur and determine if there are any unique issues at the venue. Then take the right equipment to the…
Professional audio production has turned into an endlessly complex place where what was valid in the past is no longer true today. Powerful tools abound to fix anything in audio, but having a light touch is essential to truly good sound.
Errors are handled in real channels by a combination of techniques and it is the overall result that matters. This means that different media and channels can have completely different approaches to the problem, yet still deliver reliable data.
The European Broadcasting Union (EBU) has declared satisfaction with the outcome of the latest World Radiocommunication Conference 2019 (WRC-19), but is concerned over indications that spectrum currently allocated to Direct Broadcast Satellite (DBS) might be handed over to fixed wireless broadband providers after 2027.
As the world prepares for 2020, broadcasters, video content creators and providers grapple with new formats and distribution models, and what it takes to test and maintain them.
Hackers are always improving the level of sophistication and constantly finding new surface areas to attack – resulting in the surging volume and frequency of cyberattacks.
Now the inaugural hype around Virtual Reality (VR) and Augmented Reality (AR) has subsided, deployments are ramping up, setting the stage for rapid growth over the next few years.
Microphone preamps are very simple. The basic function is to boost the low level signal from a microphone to a more robust line level. The signal can then be used for broadcasting, editing, recording or sound reinforcement.
An engineering assessment of broadcast TV T&M needs and solutions in late 2019 suggests the new decade will bring more needs and solutions. A revelation such as this was once news.
Media content piracy declined by an average 15% across Europe during 2018 according to the European Union (EU) Intellectual Property Office (EUIPO), contradicting the popular notion that the problem is getting out of hand in the streaming era.