Our series exploring the basic technology and tools of audio in broadcast continues with a collection of articles which discuss the essential technical challenges of routing, keeping everything synchronized and dealing with latency.
Pay TV operators have followed major video streamers to combat unauthorized credentials sharing among friends and family beyond the subscriber’s home. But they face a delicate balance between cracking down on the practice and avoiding annoying innocent customers.
At the moment it is far from clear exactly how the OTA TV landscape will evolve in the US over the next few years… the only sure thing is that we are in a period of rapid change.
Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.
TV stations have mostly parked their satellite trucks and ENG vans in favor of mobile bi-directional wireless digital systems such as bonded cellular, wireless, and direct-to-modem wired internet connections. Is Starlink part of the future?
We discuss the accelerating evolution of immersive media experiences & consumer technology, whether the mainstream media is keeping pace with the gamification of media consumption and the exponential growth in delivery capacity that will be required to support mass audience consumption.
Why keeping control of wi-fi and other devices within a broadcast facility to ensure there is no interference with critical devices is essential.
Part 7 of The Big Guide To OTT is a set of three articles which examine the pivotal role of CDN’s, how they are evolving and how Open Caching aims to support broadcast grade streaming.
Understanding where noise creeps in and how to minimize it are key audio skills but sometimes, inevitably, modern noise reduction tools are a lifesaver.
The role of embedded security baked into hardware for video services has extended beyond the set top box to DRMs and mobile viewing devices such as smartphones, through Trusted Execution Environments.