SALSA Initiative Looks To Automate Live Audio Mixing Process
SALSA allows different game sounds, such as ball kicks and referee whistles, to be processed automatically by the mixing console.
Fairlight is collaborating with DTS and the University of Salford, located in Manchester, UK, to develop a new approach to assist sound engineers with live sports productions.
Collectively, the group said the Spatial Automated Live Sports Audio (SALSA) solution is a real-time automated mixing process that identifies the location of specific sound events from a grid of pitch microphones. The algorithm, developed by the University of Salford, identifies the type of sound event, its 3D location, and its duration, and automatically drives console fader movements to open the relevant mic(s). This real-world solution came to life when SALSA was combined with the object-based audio live production system co-developed by DTS and Fairlight.
Leaving pitch microphones at a fixed level can result in off-pitch crowd noise masking on-pitch sounds in the broadcast mix. With the introduction of even more mics and immersive object-based audio, it will become even more challenging to manually create the best possible mix.
SALSA helps address this problem by allowing different game sounds, such as ball kicks and referee whistles, to be processed automatically by the mixing console. SALSA can be adapted to search for different sounds, allowing the automated mixing to be applied to different sports.
A new algorithm, developed by the University of Salford, identifies the type of sound event, its 3D location, and its duration, and automatically drives console fader movements to open the relevant mic(s) on cue.
By choosing to use the open object-based audio standard MDA (ETSI 103-223: Multi-Dimensional Audio), SALSA was able to easily be integrated by Fairlight into their next-generation live production systems, supporting both conventional and object-based broadcasts.
“By combining cutting edge technology from our three organizations, the SALSA project automatically translates pitch mics into 3D audio objects,” said Tino Fibaek, Chief Technical Officer at Fairlight. “This allows broadcast mix engineers to focus on the overall mix, whilst the system does the hard labour of extracting the best possible sound from the pitch for sports aficionados.”
“We believe our SALSA software will bring a step-change in the quality of broadcast audio for sports and we’re excited to be working with Fairlight and DTS to showcase its capabilities in a practical work-flow,” said Dr. Rob Oldfield, Audio Research Consultant from the University of Salford.
“We are delighted to see this collaboration come together to create real innovation for the live broadcast community,” said Fadi Malak, Director of Corporate Strategy at DTS, Inc. “Combining the algorithm from the University of Salford with MDA was a natural fit. It really helped showcase the true potential of the ETSI standard.”
At NAB 2016, SALSA was demonstrated as part of a complete outside broadcast production workflow, from capture to reproduction. SALSA-identified objects were shown being extracted from the mix by the 3DAW system in Fairlight’s EVO.Live mixing console, and packaged into a linear MDA bitstream for contribution over SDI.
You might also like...
Designing IP Broadcast Systems
Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…
Demands On Production With HDR & WCG
The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.
NDI For Broadcast: Part 3 – Bridging The Gap
This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…
Designing An LED Wall Display For Virtual Production - Part 2
We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…
Microphones: Part 2 - Design Principles
Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.