VSF, SMPTE, EBU Publish Minimum Viable System Requirements Report
The Video Services Forum (VSF), the Society of Motion Picture and Television Engineers (SMPTE), and the European Broadcasting Union (EBU), today approved the publication of the Minimum Viable System Requirements report. This report details the minimum requirements for a live multi-camera studio production system, using packetized network technology.
The operational scenario addressed in the Minimum Viable System (MVS) report is the transport of live media within the broadcast plant to support a multi-camera, live studio production; specifically a live, multi-camera sports halftime show.Thomas Edwards of Fox Network Operations and Engineering said, “We chose the live sports scenario because we believe it will be one of the most challenging areas for professional Video over IP”.“If we get this right, we believe other scenarios will also be achievable.”
Among key requirements listed in the MVS is the requirement to carry video payload of any resolution up to the size of UHDTV2 (7680 x 4320), and a requirement to carry elementary essence types (e.g. video, audio, ancillary data) as separate flows.However, the MVS also recognizes the requirement to support SDI, stating that the solution should be capable of providing “transparent transport” of SDI payload bit streams over the network.
The report, which is freely available to the public, represents a concentrated effort on the part of manufacturers, users and service providers to move the industry closer to the day when IT technology is at the core of professional media facilities.Participants from all over the world met several times both in the United States and in Europe to discuss the requirements for the Minimum Viable System.
Chuck Meyer, CTO of Grass Valley said, “The MVS report points the way to what will become a very important infrastructure shift for media facilities in the future”.
You might also like...
Standards: Audio - MPEG Layer 3 Audio Coding (MP3)
Launched in 1995, MP3 remains one of the most ubiquitous audio formats in the world. This guide explains how psychoacoustic compression works, explains the differences between MPEG-1 and MPEG-2 implementations, and finds out where MP3 works – and where it doesn’t.
Network Traffic Engineering: Head-Of-Line Blocking - Why QUIC Changes The Rules
Head-of-line blocking turns minor packet loss into visible glitches by stalling entire TCP streams until missing data is retransmitted. Eliminating cross-stream blocking by multiplexing independent streams over UDP, QUIC might be the answer for OTT delivery, cloud workflows and the…
Standards: Audio - Standards For Audio Coding
Audio coding demands very different tools and workflows to video, but the same fundamental principles around quality apply to both. This guide surveys the standards, codecs and container formats you need to navigate modern audio workflows.
Broadcast Standards – The Science Of AI
Artificial Intelligence is already an integral part of our everyday lives and it is already making our lives more productive. But it is far from risk-free.
Broadcast Standards 2026 – Audio Coding
Audio is central to the whole broadcast experience. While video can show us what’s going on, it is audio that tells us how to feel about it. If only it wasn’t all so complicated.