Live Sports Production: Part 1 - New Sports Production Workflows
Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight into what is being done every day around the world.
Part 1 discusses whether remote, OB or new hybrid workflows are being used for different sports in the US and Europe. It explores the longevity of the composition of the gallery creative team. It also begins to explore what approaches are being taken to production infrastructure design with a discussion of compute processing resource.
About Live Sports Production
This series is based on a set of interviews with six individuals who are senior system architects within three of the most respected organizations in broadcast: Broadcast Solutions, Diversified and NEP. We cannot thank these individuals enough for giving us their time and sharing their immense wisdom and experience in the delicate art of designing and deploying broadcast production infrastructure. These interviews spanned many aspects of live sports production and their comments will be serialized across this whole series.
One of the most fascinating aspects of discussing where the industry is in its technological and workflow evolution is that there is no one single answer to most of the key talking points – each of the organizations supports a diverse portfolio of clients across a range of geographical locations – and the approach taken is always carefully tailored to specific rights holder and broadcaster requirements.
As we get into our conversation, it is important to understand that we have three quite different businesses represented; Broadcast Solutions build OB Vehicles and do Systems Integration primarily in Europe and the Middle East, NEP are a global production Service Provider, Diversified is a Systems Integrator with the representative taking part here based in the USA.
Bear in mind the obvious differences between designing and building individual systems for others to use and NEP’s capacity to build systems at scale for their own teams to use.
Live Sports Production will publish in four parts. Details of all four parts can be found HERE.
About Part 1 - New Sports Production Workflows
Part 1 is a free PDF download which contains four original articles:
Article 1 : The Rise Of Remote Hybrid Workflows
A discussion of the rise of remote production, why OB workflows remain first choice in tier 1 production and the emergence of new hybrid workflows.
Article 2 : Production Control Room Teams & Workflow
Why the composition and workflow of the gallery creative team have remained largely unchanged for many years... and the effort taken by engineering to support creative teams.
Article 3 : Revolutionizing UFC Broadcasts
Our partner Appear discuss how high density FPGA processing helped transform PSSI Global Services remote production with live 24 camera backhaul from Shanghai to Las Vegas.
Article 4 : Sports Production Infrastructure – Where’s The Compute?
The evolution of IP based production and increased computer processing power have enabled new workflows, so how is compute resource being deployed to create new remote and hybrid approaches?
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