Building Software Defined Infrastructure
Building Software Defined Infrastructure is a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are set to drive the next phase of transition from hardware to software based broadcast systems.
As an industry, we’ve now ticked box one of “how to build IP infrastructures” by reliably streaming video, audio and metadata over enterprise IP networks. Now, we need to greatly simplify IP broadcast infrastructures to improve their operation and integration.
This series seeks to clarify what is meant by Software Defined Infrastructure, how its fundamental design philosophy is key to the next evolutionary step for broadcast systems, and how it can benefit broadcasters with scalability, reliability, resilience and very high levels of security.
We discuss the fundamental differences between virtualization and microservices and how microservice based systems go hand in hand with Software Defined Networks in the design and implementation of truly scalable systems.
The next phase of our IP enabled journey is going to be one of delivering simplicity and integration through microservices. For IP to become the success it promises, we need to look more closely at how we make it work operationally so that simplicity and integration become as easy as maintaining a high-quality internet mobile phone connection when walking from the office to the park.
Building Software Defined Infrastructure will publish in four parts:
Part 1. System Topologies
AVAILABLE NOW - Download Part 1 HERE
Article 1 : What Is Software Defined Infrastructure?
What Software Defined Infrastructure is, what infrastructure models it enables and a discussion of on- and off-prem cloud infrastructure.
Article 2 : Virtualization Vs Microservices
How virtualization and microservices differ, and workflows where virtualization and microservices would be used or avoided in terms of reliability, flexibility and security.
Article 3 : Virtualizing Idle Time
Our partner Lawo discuss why “software-defined” as an approach should be considered a prerequisite in any forward-looking, IP-based broadcast environment.
Article 4 : Software Defined Infrastructure Components
How microservices form the basis of Software Defined Infrastructure and why they provide much better solutions for broadcasters, especially when considering scalability, resilience and security.
Part 2. Connecting Services and Media Essence Streaming
COMING SOON
Article 1 : Shifting Data
How the advances in AI Large Language Models are working to the benefit of broadcasters when moving voluminous amounts of video data between micro-services and servers.
Article 2 : Asynchronous vs Synchronous Media Processing
Why microservices and cloud systems process video and audio asynchronously. What this means for traditional broadcast infrastructures and how this relates to the EBU common memory sharing specification.
Article 3 : Ground To Cloud
The challenges of transferring media streams from ground to cloud and why on-prem and off-prem systems are often a better scalable and resilient solution.
Part 3. Monitoring Resource
COMING SOON
Article 1 : Network Monitoring
The parameters and systems that need to be monitored in an IP network and why this is specific to broadcasters.
Article 2 : Microservice Monitoring
What needs to be monitored in microservice infrastructures and how issues such as memory overflows and dropped packets can be detected.
Article 3 : Graphing & Service Reporting
How tools such as Grafana help display system critical events and provide critical system monitoring.
Part 4. Integration
COMING SOON
Article 1 : Systems & Frameworks
The difference between open and closed integration frameworks and their relative merits. The concept of east-west datacenters and the implications for broadcast infrastructures.
Article 2 : Zero Tolerance Security
Why zero tolerance security is paramount for broadcasters and why some security checks cause headaches, such as packet inspection on the NIC.
Article 3 : Effective API’s
How APIs operate and why they solve the problems of having to wait for standards bodies to publish protocols and methodologies, thus greatly speeding up time to market and deployment of new features.
Supported by
You might also like...
HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows
Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…
IP Security For Broadcasters: Part 4 - MACsec Explained
IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.
Standards: Part 23 - Media Types Vs MIME Types
Media Types describe the container and content format when delivering media over a network. Historically they were described as MIME Types.
Building Software Defined Infrastructure: Part 1 - System Topologies
Welcome to Part 1 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…
IP Security For Broadcasters: Part 3 - IPsec Explained
One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…