HDR & WCG For Broadcast: Part 2 - The Production Challenges Of HDR & WCG

Welcome to Part 2 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production.

Part 2 discusses expanding display capabilities and camera technology, alongside the creative benefits and production challenges HDR & WCG bring.

About HDR & WCG For Broadcast

The original 2019 Broadcast Bridge ‘HDR’ series has been one of our most enduringly popular editorial collections - it's been read by over 50,000 people. This new series takes this essential topic area and revitalizes it with a complete re-write by the original series author Phil Rhodes.

In the last five years HDR has become a consumer expectation and the range of devices consumers use to access content has proliferated enormously. Most broadcasters and streamers around the world now deliver both SDR and HDR versions of much of their content giving the consumer the ultimate choice of received format. This brings with it a significant set of challenges for broadcasters, especially with live production. How to capture, produce and deliver SDR and HDR simultaneously.

This new series re-visits all the key principles of colorimetry, and the various technical formats and standards involved in acquisition, production and delivery. It then examines the various methodologies and workflows employed by the broadcast community to achieve seamless simultaneous production & delivery.

HDR & WCG For Broadcast will publish in three parts. Details of all three parts can be found HERE.


About Part 2 – The Production Challenges Of HDR & WCG

Part 2 is a free PDF download which contains four original articles:

Article 1 : Expanding Display Capabilities And the Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.

Article 2 : HDR Picture Fundamentals: Camera Technology
Understanding the terminology and technical theory of camera sensors & lenses is a key element of specifying systems to meet the consumer desire for High Dynamic Range.

Article 3 : HDR: A Bigger Stage To Act On
From a creative perspective HDR is all about enabling technology that offers a far broader, deeper palette of light, detail and color to work with.

Article 4 : Demands On Production With HDR & WCG
The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

Supported by

You might also like...

Great Things Happen When We Learn To Work Together

Why doesn’t everything “just work together”? And how much better would it be if it did? This is an in-depth look at the issues around why production and broadcast systems typically don’t work together and how we can change …

Microphones: Part 1 - Basic Principles

This 11 part series by John Watkinson looks at the scientific theory of microphone design and use, to create a technical reference resource for professional broadcast audio engineers. It begins with the basic principles of what a microphone is and does.

Designing An LED Wall Display For Virtual Production - Part 1

The LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in an interdependent array of technology.

NDI For Broadcast: Part 1 – What Is NDI?

This is the first of a series of three articles which examine and discuss NDI and its place in broadcast infrastructure.

Brazil Adopts ATSC 3.0 For NextGen TV Physical Layer

The decision by Brazil’s SBTVD Forum to recommend ATSC 3.0 as the physical layer of its TV 3.0 standard after field testing is a particular blow to Japan’s ISDB-T, because that was the incumbent digital terrestrial platform in the country. C…