HDR & WCG For Broadcast: Part 2 - The Production Challenges Of HDR & WCG

Welcome to Part 2 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production.
Part 2 discusses expanding display capabilities and camera technology, alongside the creative benefits and production challenges HDR & WCG bring.
About HDR & WCG For Broadcast
The original 2019 Broadcast Bridge ‘HDR’ series has been one of our most enduringly popular editorial collections - it's been read by over 50,000 people. This new series takes this essential topic area and revitalizes it with a complete re-write by the original series author Phil Rhodes.
In the last five years HDR has become a consumer expectation and the range of devices consumers use to access content has proliferated enormously. Most broadcasters and streamers around the world now deliver both SDR and HDR versions of much of their content giving the consumer the ultimate choice of received format. This brings with it a significant set of challenges for broadcasters, especially with live production. How to capture, produce and deliver SDR and HDR simultaneously.
This new series re-visits all the key principles of colorimetry, and the various technical formats and standards involved in acquisition, production and delivery. It then examines the various methodologies and workflows employed by the broadcast community to achieve seamless simultaneous production & delivery.
HDR & WCG For Broadcast will publish in three parts. Details of all three parts can be found HERE.
About Part 2 – The Production Challenges Of HDR & WCG
Part 2 is a free PDF download which contains four original articles:
Article 1 : Expanding Display Capabilities And the Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.
Article 2 : HDR Picture Fundamentals: Camera Technology
Understanding the terminology and technical theory of camera sensors & lenses is a key element of specifying systems to meet the consumer desire for High Dynamic Range.
Article 3 : HDR: A Bigger Stage To Act On
From a creative perspective HDR is all about enabling technology that offers a far broader, deeper palette of light, detail and color to work with.
Article 4 : Demands On Production With HDR & WCG
The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.
Supported by
You might also like...
Sports Graphics Production: The Rise Of The VP-AR Sports Studio
Live Sports Production has widely embraced Virtual & Augmented Reality techniques. Here we discuss the challenges of creating studio environments with a focus on camera motion tracking.
Big Chip Cameras For Broadcast: The History Of The Camera Sensor
Understanding the motivations and implications of using large sensors in broadcast, demands an examination of the historical relationship between cinema and broadcast camera technology & creative production techniques.
Immersive Audio 2025: The Rise Of Next Generation Audio
Immersive audio has gone spatial with the addition of height control and NGA formats to support it, and consumer demand is booming… but it is all still about the experience.
Live Sports Production: Exploring The Evolving OB
The first of our three articles is focused on comparing what technology is required in OBs and other venue systems to support the various approaches to live sports production.
Cloud Compute Infrastructure At IBC 2025
In celebration of the 2025 IBC Show, this article focuses on the key theme of cloud compute infrastructure and what exhibitors at the show are doing in this key area of technological enablement.