Appear Launches VX Media Processing Software Platform At IBC 2024
The VX Software Platform compliments the architecture of Appear’s hardware-based X Platform, providing open and flexible foundations to enable next-generation broadcast workflows and services.
The aim of this new open platform is to fulfill current and future broadcast workflow requirements, providing agility and flexibility. VX empowers Appear customers to swiftly create next-generation software production workflows that distribute functionality across multiple infrastructure and connected hardware solutions, while delivering the power, resiliency, and ultra-low latency of today's hardware platforms.
Visitors to Appear’s IBC 2024 booth will be the first to see live demos of the VX Platform, including:
- The contribution of live action from stadium to studio for AVC, HEVC, JPEG XS with ARQ (Automatic Repeat reQuest) protection.
- Hyper-efficient distribution of affiliate feeds using Appear’s new advanced SRT application and deployed in the cloud and on low-cost fully redundant off-the-shelf hardware.
- Appear’s next-generation node-based workflow management.
- Integration with Prometheus and Grafana to provide real time monitoring of system metrics.
To meet all the challenges faced by a fully IP-based infrastructure, VX features:
- End-to-End workflows with a single support management structure, delivering peace of mind and enabling interoperation between Appear and third-party hardware, software and cloud deployments.
- Simplified operations via a single unified user experience and API.
- Low latency media processing and delivery functions with rapid set-up of streams and channels.
- Software deployed anywhere, anytime, simplifying operations and maximising infrastructure ROI.
- Easy versioning support and lifecycle management enhancing operational efficiency.
- Seamless scaling for fluctuating and peak processing and compute demands, including ‘pay for what you use’ billing.
You might also like...
HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows
Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…
IP Security For Broadcasters: Part 4 - MACsec Explained
IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.
Standards: Part 23 - Media Types Vs MIME Types
Media Types describe the container and content format when delivering media over a network. Historically they were described as MIME Types.
Building Software Defined Infrastructure: Part 1 - System Topologies
Welcome to Part 1 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…
IP Security For Broadcasters: Part 3 - IPsec Explained
One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…