Appear Launches VX Media Processing Software Platform At IBC 2024

The VX Software Platform compliments the architecture of Appear’s hardware-based X Platform, providing open and flexible foundations to enable next-generation broadcast workflows and services.

The aim of this new open platform is to fulfill current and future broadcast workflow requirements, providing agility and flexibility. VX empowers Appear customers to swiftly create next-generation software production workflows that distribute functionality across multiple infrastructure and connected hardware solutions, while delivering the power, resiliency, and ultra-low latency of today's hardware platforms.

Visitors to Appear’s IBC 2024 booth will be the first to see live demos of the VX Platform, including:

  • The contribution of live action from stadium to studio for AVC, HEVC, JPEG XS with ARQ (Automatic Repeat reQuest) protection.
  • Hyper-efficient distribution of affiliate feeds using Appear’s new advanced SRT application and deployed in the cloud and on low-cost fully redundant off-the-shelf hardware.
  • Appear’s next-generation node-based workflow management.
  • Integration with Prometheus and Grafana to provide real time monitoring of system metrics.

To meet all the challenges faced by a fully IP-based infrastructure, VX features:

  • End-to-End workflows with a single support management structure, delivering peace of mind and enabling interoperation between Appear and third-party hardware, software and cloud deployments.
  • Simplified operations via a single unified user experience and API.
  • Low latency media processing and delivery functions with rapid set-up of streams and channels.
  • Software deployed anywhere, anytime, simplifying operations and maximising infrastructure ROI.
  • Easy versioning support and lifecycle management enhancing operational efficiency.
  • Seamless scaling for fluctuating and peak processing and compute demands, including ‘pay for what you use’ billing.

You might also like...

Building Software Defined Infrastructure: Part 2 - Processing & Streaming Media Essence

Welcome to Part 2 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…

IP Security For Broadcasters: Part 12 - Zero Trust

As users working from home are no longer limited to their working environment by the concept of a physical location, and infrastructures are moving more and more to the cloud-hybrid approach, the outdated concept of perimeter security is moving aside…

Disruptive Future Technologies For HDR & WCG

Consumer demands and innovations in display technology might change things for the future but it is standardization which perhaps holds the most potential for benefit to broadcasters.

Essential Guide: Building Hybrid IP Systems

This Essential Guide brings together insight from four seasoned professionals who design, build and configure broadcast infrastructure at Systems Integrators in the USA and Europe. Our contributors here are from Aret, Broadcast Solutions and CP Communications and they are all…

IP Security For Broadcasters: Part 11 - EBU R143 Security Recommendations

EBU R143 formalizes security practices for both broadcasters and vendors. This comprehensive list should be at the forefront of every broadcaster’s and vendor’s thoughts when designing and implementing IP media facilities.