Disguise Enables First Large-scale Live Broadcast Running Full ST 2110 For Eurovision 2024
Disguise, a leader in real-time production technology, for the sixth time played a major role in bringing the magic and visual spectacle of the Eurovision Song Contest 2024 to a global audience. Appointed as an Official Technical Events Supplier, Disguise provided a full SMPTE ST 2110 workflow from the media server to the LED screens - making Eurovision Song Contest 2024 the first large-scale live broadcast event to achieve this feat.
The set-up saw the stage placed in the centre of the arena with separate LED backwalls and five moveable LED cubes hanging above the stage. Disguise fed the ST 2110 video outputs to the Panasonic Kairos, which was used as a multiviewer. The video output was then sent to the Megapixel Helios LED processor using its newly released 100Gb input module to output to 1,000 square metres of ROE Visual LED. Network distribution was handled by Arista switches, and synchronisation was managed by Brainstorm.
The production team had just 55 seconds to re-set the stage with unique lighting and screen content for each of the 37 acts, designed by Green Wall Designs. Disguise drove video playback across the stage. The set-up also featured a total of 2,168 lighting fixtures, each with their own LED or laser light source, imported into Disguise’s Designer software and pixel mapped and output the content to the LED strips and lighting fixtures across 900 DMX universes.
Disguise worked with the official event supplier, Creative Technology Sweden, to deliver a system comprising eight Disguise GX 3 machines (one Director, three actors and four understudy machines) all equipped with 16 IP-VFC cards. The system was split across two separate red and blue networks for redundancy, with the IP-VFC supporting SMPTE 2022-7 seamless protection switching.
The VFC technology is Disguise’s patented technology that enables users to swap outputs from a Disguise media server with minimal latency to whichever format is required by production. It also ensures that video latency within the video system is kept to a minimum.
Disguise also provided dedicated on-site support during pre-production and critical production phases.
You might also like...
HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows
Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…
IP Security For Broadcasters: Part 4 - MACsec Explained
IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.
Standards: Part 23 - Media Types Vs MIME Types
Media Types describe the container and content format when delivering media over a network. Historically they were described as MIME Types.
Building Software Defined Infrastructure: Part 1 - System Topologies
Welcome to Part 1 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…
IP Security For Broadcasters: Part 3 - IPsec Explained
One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…