Arkona To Unveil BLADE//master Control And Orchestration Service At NAB 2024
arkona technologies is cutting through the complexity of live production workflows with the introduction of BLADE//master. BLADE//master is an intuitive and scalable software-based service that is included for free with the Company’s BLADE//runner suite of live broadcast production hardware and software tools for ease of control and orchestration. BLADE//master is being shown for the first time at NAB 2024 in arkona’s booth.
BLADE//master simplifies integration of the BLADE//runner ecosystem into legacy broadcast control systems by exposing a customizable subset of its tools as an Ember+ parameter tree, a protocol that allows devices to be remotely controlled via the network.
In addition, BLADE//master can combine the functionality of multiple BLADE//runner apps and present it as one homogenous video and audio router, capable of clean and quiet switching with a single crosspoint command.
Designed around a highly flexible and modular software framework, BLADE//runner’s suite of live broadcast production software and hardware tools include audio/video routing, compression and processing for professional broadcast and live productions. The platform, designed for today’s broadcast facility where flexibility and scalability are essential, allows for the creation, control, and deletion of all processing functions on the fly through the Company’s web-based UI, open APIs, as well as through NMOS IS-04/-05.
BLADE//master runs either on a COTS server or on the arkona AT300 Programmable Acceleration Card (PAC). Multiple instances of BLADE//master can run concurrently for maximum redundancy.
You might also like...
Designing IP Broadcast Systems
Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…
Standards: Part 21 - The MPEG, AES & Other Containers
Here we discuss how raw essence data needs to be serialized so it can be stored in media container files. We also describe the various media container file formats and their evolution.
NDI For Broadcast: Part 3 – Bridging The Gap
This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…
Microphones: Part 2 - Design Principles
Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.