German Bundesliga Club 1. FC Köln Boosts Workflow Efficiencies With Newsbridge AI-Powered Solutions

Professional German football club 1. FC Köln has deployed Newsbridge’s Cloud Media Hub and Mobile App powered by MXT-1 AI indexing technology to improve its content workflows. Newsbridge’s state-of-the-art solutions enable the three-time Bundesliga champions to ingest and auto-index the club’s vast library of digital assets, efficiently create content, and quickly distribute media to partners, players, and fans via social platforms.

1. FC Köln has adopted Newsbridge’s Cloud Media Hub with the capacity for 6,000 hours of video content and three million photos. Powered by MXT-1 multimodal and generative AI, the Cloud Media Hub enables FC Köln to rapidly detect content with high editorial value. All of 1. FC Köln’s media assets are fully searchable thanks to advanced facial recognition, object and logo detection, speech-to-text transcription, and optical character recognition technology. Through Newsbridge’s Mobile App, players and partner agencies can directly access and share match and training photos across social media channels.

An automatic asset placeholder workflow was implemented via API to automatically log match information such as home team, away team, season, location and stadium, when content is pushed to the asset placeholders. Additionally, the Newsbridge Cloud Media Hub is being integrated with Buffer, JW Player, and Stats Perform advanced analytics, synchronizing sports data and enriching 1. FC Köln’s live and archived media assets. The result of these integrations is faster, more efficient media workflows.

1. FC Köln is Newsbridge’s second German Bundesliga customer. Newsbridge’s other sports clients include Bayer Leverkusen, the Icelandic Football Association (KSÍ), French Federation of Football (FFF), the French Basketball Federation (FFBB), and the French Rugby League (LNR).

You might also like...

HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows

Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…

IP Security For Broadcasters: Part 4 - MACsec Explained

IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.

Standards: Part 23 - Media Types Vs MIME Types

Media Types describe the container and content format when delivering media over a network. Historically they were described as MIME Types.

Building Software Defined Infrastructure: Part 1 - System Topologies

Welcome to Part 1 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…

IP Security For Broadcasters: Part 3 - IPsec Explained

One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…