Arcturus Introduces The World’s First High-Performance Volumetric Video Codec

New codec compresses data, allowing for more volumetric characters than ever to be added to digital scenes without loss of quality.
Arcturus, a global leader in volumetric video, has released an update for its industry-leading HoloSuite toolset, bringing with it a new way to deliver lightweight, scalable volumetric video to game engines with real time rendering and playback.
Through the use of a first-of-its-kind high-performance codec, anyone from virtual production teams to game creators can now populate their digital scenes with more volumetric characters than previously possible, while also maintaining a higher level of data quality than ever before.
In the past, content creators looking to populate scenes have had to make a choice. While volumetric video can offer a faster turnaround and a more natural performance than a CG digihuman, the amount of data generated meant large files that increase the demands on the hardware. To solve that issue, Arcturus created Accelerated Volumetric Video (AVV), the world’s first high performance volumetric video codec. With AVV, volumetric files are significantly compressed, while maintaining the quality of the data. That allows creators building a virtual environment to play back more volumetric video characters in real time than ever before. Users have access to similar Levels of Detail (LoDs) tools found in game engines to prioritize the character nearest the camera, leading to better playback performance and higher quality characters.
Along with improved scalability, the AVV codec also adds a handful of features all designed to improve the visual quality of a volumetric character.
- Texture Analysis — An automatic texture detail analysis improves compression and helps build multi-resolution textures, leading to more optimized playback and improved visual quality.
- Normals Transfer — Surface normal can now be transferred from the source capture data to the compressed final result to improve relighting in a game engine.
- Smart Texture — Poly and texture budgets are prioritized toward facial features, leading to higher quality facial details.
- Motion Vectors — Motion data can now be encoded in an AVV file to improve visual quality in game engines, for fast action clips and engine antialiasing.
- Continued Support for OMS — Creators working on mobile applications, planning on streaming will still have access to Arcturus’s current OMS codec.
While HoloSuite users can now access the full complement of features, the tools have already been employed in multiple professional ventures, including an as-yet-unannounced Dimension Studios virtual production project, and the recently released — and critically acclaimed — remake of the classic game, The 7th Guest VR from Vertigo Games.
You might also like...
IP Security For Broadcasters: Part 12 - Zero Trust
As users working from home are no longer limited to their working environment by the concept of a physical location, and infrastructures are moving more and more to the cloud-hybrid approach, the outdated concept of perimeter security is moving aside…
Disruptive Future Technologies For HDR & WCG
Consumer demands and innovations in display technology might change things for the future but it is standardization which perhaps holds the most potential for benefit to broadcasters.
Microphones: Part 6 - Omnidirectional Response In Practice
Having looked at how microphones are supposed to work, here we see that what happens in practice isn’t quite the same because the ideal and the actual are somewhat different.
IP Security For Broadcasters: Part 11 - EBU R143 Security Recommendations
EBU R143 formalizes security practices for both broadcasters and vendors. This comprehensive list should be at the forefront of every broadcaster’s and vendor’s thoughts when designing and implementing IP media facilities.
Live Sports Production: The Rise Of Remote Hybrid Workflows
A discussion of the rise of remote production, why OB workflows remain first choice in tier one production and the emergence of new hybrid workflows.