Virtual Production For Broadcast: Part 4 - Uniting The Physical & The Virtual

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.

About 'Virtual Production For Broadcast'

This series covers the science and practical applications of all aspects of LED wall based virtual production and serves as a reference resource for broadcast technologists looking to expand their understanding, and consider ways to incorporate these new techniques into modern broadcast production facility design and workflow.

Virtual Production is rapidly becoming the workflow of choice in cinematic and episodic TV production. With large-scale multi-location productions there are potential cost benefits but it is the versatility, creative scope and the improved efficiency it can bring to production spaces, that are the compelling forces driving adoption.

The basic principles of back projection and greenscreen have been with us for decades and are already commonplace in TV production, especially in news and sports, but the creative versatility of LED wall based virtual production brings fundamental technical and creative differences. The technology and techniques of virtual production are also evolving very quickly and there is not yet a standard approach, with different teams establishing their own approach.

Virtual Production For Broadcast provides a deep exploration of the creative techniques, technology and workflow involved. It discusses what currently can and cannot be achieved, with a specific focus on the unique requirements of broadcast production.

It is essential reading for those evaluating incorporating virtual production technology into new studio design and exploring the creative benefits it can bring.

Virtual Production For Broadcast will publish in four parts during 2023. Details of all four parts can be found HERE.


About Part 4. Uniting The Physical & The Virtual

Part 4 is a free PDF download containing 3 articles:

Article 1 : Image Based Lighting
Ensuring consistency of lighting between the virtual world and physical objects on set requires controlling production lighting based on image content.

Article 2 : Emerging RGBW LED Technology
The field of Virtual Production is evolving rapidly, with new requirements for improved colour quality, dynamic range, multi-cam broadcast and scalability..

Article 3 : Finishing
The goal with in-camera LED wall based virtual production is to capture the final image on set, to eliminate the need for compositing in Post. How much is left to finishing and grading?

You might also like...

Live Sports Production: The Rise Of Remote Hybrid Workflows

A discussion of the rise of remote production, why OB workflows remain first choice in tier one production and the emergence of new hybrid workflows.

IP Security For Broadcasters: Part 10 - NATS Advanced Messaging

As IT and broadcast infrastructures become ever more complex, the need to securely exchange data is becoming more challenging. NATS messaging is designed to simplify collaboration between often diverse software applications.

IP Security For Broadcasters: Part 9 - NMOS Security

NMOS has succeeded in providing interoperability between media devices on IP infrastructures, and there are provisions within the specifications to help maintain system security.

Automating HDR-SDR Conversion

Automation seems like an obvious solution but effective conversion involves understanding what the image content is and therefore what the priorities are for how it should look.

IP Security For Broadcasters: Part 8 - RADIUS Network Access

Maintaining controlled access is critical for any secure network, especially when working with high-value media in broadcast environments.