Virtual Production For Broadcast: Part 4 - Uniting The Physical & The Virtual

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.

About 'Virtual Production For Broadcast'

This series covers the science and practical applications of all aspects of LED wall based virtual production and serves as a reference resource for broadcast technologists looking to expand their understanding, and consider ways to incorporate these new techniques into modern broadcast production facility design and workflow.

Virtual Production is rapidly becoming the workflow of choice in cinematic and episodic TV production. With large-scale multi-location productions there are potential cost benefits but it is the versatility, creative scope and the improved efficiency it can bring to production spaces, that are the compelling forces driving adoption.

The basic principles of back projection and greenscreen have been with us for decades and are already commonplace in TV production, especially in news and sports, but the creative versatility of LED wall based virtual production brings fundamental technical and creative differences. The technology and techniques of virtual production are also evolving very quickly and there is not yet a standard approach, with different teams establishing their own approach.

Virtual Production For Broadcast provides a deep exploration of the creative techniques, technology and workflow involved. It discusses what currently can and cannot be achieved, with a specific focus on the unique requirements of broadcast production.

It is essential reading for those evaluating incorporating virtual production technology into new studio design and exploring the creative benefits it can bring.

Virtual Production For Broadcast will publish in four parts during 2023. Details of all four parts can be found HERE.


About Part 4. Uniting The Physical & The Virtual

Part 4 is a free PDF download containing 3 articles:

Article 1 : Image Based Lighting
Ensuring consistency of lighting between the virtual world and physical objects on set requires controlling production lighting based on image content.

Article 2 : Emerging RGBW LED Technology
The field of Virtual Production is evolving rapidly, with new requirements for improved colour quality, dynamic range, multi-cam broadcast and scalability..

Article 3 : Finishing
The goal with in-camera LED wall based virtual production is to capture the final image on set, to eliminate the need for compositing in Post. How much is left to finishing and grading?

You might also like...

HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows

Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…

IP Security For Broadcasters: Part 4 - MACsec Explained

IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.

IP Security For Broadcasters: Part 3 - IPsec Explained

One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…

The Resolution Revolution

We can now capture video in much higher resolutions than we can transmit, distribute and display. But should we?

Microphones: Part 3 - Human Auditory System

To get the best out of a microphone it is important to understand how it differs from the human ear.