Zero Density Releases High-Precision Tracking Platform For Virtual Production
Zero Density has released its Traxis Platform, a turnkey solution that makes high-precision tracking on virtual productions easier than ever. Featuring solutions for camera tracking, talent tracking and tracking control, the Traxis Platform enables creatives to tell immersive stories with photoreal virtual graphics — all while eliminating traditional barriers like long calibration times, distracting markers and expensive latency errors.
With an accuracy of up to 0.2 mm and ultra-low latency of just six milliseconds, the Traxis Camera Tracking system offers exceptional precision. On a virtual production, this ensures continuous calibration and seamless real-time results, so that every camera move that happens on set is reflected in the virtual world without delay. Virtual graphics can then be broadcast live without breaking the audience’s immersion.
For talent tracking, the Traxis platform includes an AI-powered system that can identify multiple actors within a 3D environment at once. The Talent Tracking system uses AI to extract the actor’s 3D location from the image in real time, then sends the data to Reality Engine to create accurate reflections, refractions and virtual shadows of the actor inside 3D space. The technology is completely markerless, which streamlines setup and maintenance, and means actors no longer need to be distracted by wearables or beacons that make it harder to perform.
At the heart of the Traxis platform is the Traxis Hub, a comprehensive tool that manages both tracking and lens calibration data. Compatible with all industry-standard tracking protocols, the hub brings together all available tracking and lens data into a centralized interface, significantly reducing setup time. The hub has a library of the most commonly used broadcast lenses, enabling quick and easy calibration.
Join Zero Density at IBC 2023 to experience the future of virtual production with Traxis.
You might also like...
HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows
Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…
IP Security For Broadcasters: Part 4 - MACsec Explained
IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.
IP Security For Broadcasters: Part 3 - IPsec Explained
One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…
The Resolution Revolution
We can now capture video in much higher resolutions than we can transmit, distribute and display. But should we?
Microphones: Part 3 - Human Auditory System
To get the best out of a microphone it is important to understand how it differs from the human ear.