Zero Density Brings New Virtual Graphics Solutions To IBC

Zero Density is giving showgoers a sneak peek at the future of virtual graphics during this year’s IBC. Visitors to Zero Density’s booth will be the first to see major updates to its Traxis tracking platform and get hands-on with the new Reality5 virtual production platform.

Zero Density will host dynamic demos on both a virtual set and an XR stage, replicating a genuine multicam TV production. This immersive experience has been created in close collaboration with partners KST Moschkau, Viaplay Group, Leyard, Optitrack and Avid.

Featuring a three-camera virtual studio and a two-camera LED XR stage, the demos will seamlessly blend the physical and virtual worlds. Audiences will see the highest-quality virtual production graphics and get inspiration for swift and efficient workflows.

Zero Density Booth Highlights:

  • The Power of Automation and Robotics.  Delve into the world of advanced integration and robotics with Zero Density’s strategic partner, KST Moschkau.
  • Multicam Productions.  Witness a fusion of Leyard's display technology, Viaplay Group’s state-of-the-art virtual studio and Zero Density’s unrivaled quality. This trio promises unparalleled storytelling magic.
  • Camera Tracking Reinvented.  Introducing Traxis Camera Tracking by Zero Density. Experience unmatched accuracy and stability in virtual production, perfectly complemented by the Optitrack motion capture platform.
  • One Hub to Control It All.  This year, Zero Density spotlights the integration of Avid’s iNews with RealityHub, offering seamless control over virtual production, on-air graphics and LED wall content.

You might also like...

Designing IP Broadcast Systems - The Book

Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

NDI For Broadcast: Part 3 – Bridging The Gap

This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…

Designing An LED Wall Display For Virtual Production - Part 2

We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…

Microphones: Part 2 - Design Principles

Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.