Sky Italia Migrates To ST 2110 Video Infrastructure And JPEG XS Connectivity With Imagine
Open-standard Imagine platforms integrate with Calrec and Arista products to deliver turnkey, best-of-breed IP solution.
Sky Italia, Italy’s largest pay-TV operator, has migrated its Rome operations center to SMPTE ST 2110 video infrastructure with NMOS integration and JPEG XS compression based on Imagine Communications’ Selenio Network Processor (SNP) and Magellan Control System. Sky Italia will also leverage the flexible Imagine infrastructure to provide high-quality, low-latency connectivity from the Rome facility to its headquarters in Milan.
Sky Italia used a planned technology refresh as an opportunity to migrate to more flexible and scalable ST 2110 IP-based infrastructure. Working with local systems integrator Allyn Srl, Sky Italia deployed a turnkey, open-standard solution that supports uncompressed IP video and audio signal routing within the facility; JPEG XS compression for high-quality, low-latency inter-facility connectivity; and NMOS-based orchestration of all networked connected devices.
At the core of the new system, Imagine’s SNP serves as an IP gateway, a signal converter and a JPEG XS encoder/decoder, enabling ultra-low-latency, production-quality signal transfer from Milan to Rome and vice versa. A Calrec audio router featuring native ST 2110 connectivity seamlessly integrates into the system to handle audio shuffling and mux/demux of the high number of audio tracks within the video streams. The routing infrastructure leverages an Arista spine-leaf architecture, with uplink to central cores.
Quality of service is guaranteed via the bandwidth management API supported by Imagine’s Magellan Control System, which provides orchestration of multiple streams and control of ST 2110 devices across the network through NMOS. Imagine is now using NMOS in nearly every project deployment to integrate ST 2110 endpoints from other leading vendors, enabling customers to build best-of-breed solutions leveraging the cameras, switchers, audio, and replay technologies that their creative teams prefer.
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