InfinitySet V5.2 Takes Virtual Production To A New Level

With Version 5.2, Brainstorm’s InfinitySet receives a number of advanced features designed to enhance virtual production (VP) and XR workflows, streamlining users’ ability to boost their content creation, whether they are using LED video walls or chroma sets to produce virtual content.

Fully compatible with Unreal Engine 5 (UE5) Vanilla, InfinitySet now includes full integration of objects created in InfinitySet or Aston within the UE environment and vice versa, including shadows, reflections and AR with Unreal Engine, providing unmatched flexibility for content creation. Not only can InfinitySet seamlessly control UE5 from its own interface, vastly improving the user’s ability to manage, edit and control UE blueprints, objects and properties, but it also makes the combination of the Unreal Engine render with Brainstorm’s own eStudio render engine fully transparent. This allows users to decide which objects or parts of the scene should be rendered in which engine, maximizing the possibilities of the software.

At NAB 2023, the main demo in the Brainstorm Virtual Production Theater will demonstrate the advanced possibilities of using InfinitySet for virtual production of any kind. The demo, using a combination of chroma sets and shaped LED video walls provided by Unilumin, features real-time, seamless extra-render and set extension with color-matching 3D LUTs, in-context AR motion graphics, fully immersive talent tele-transport, multi-background content and much more, and, most impressively, using just one workstation. The fantastic performance of InfinitySet in this public demo takes advantage of the new NVIDIA RTX 6000 Ada Generation GPU, which proves how the hardware requirements can be optimized by using the significantly increased rendering power of this latest GPU.

On top of all the above, Brainstorm will also showcase multi-camera production with XR, one of the most demanding, and demanded, features in virtual production. There are several methods to achieve this in a LED-based XR environment, and Brainstorm is compatible with all of them. For the demo, the company will demonstrate how this feature can be achieved using existing and common technology, like production switchers, facilitating clients the access to such features.

You might also like...

HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows

Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…

IP Security For Broadcasters: Part 4 - MACsec Explained

IPsec and VPN provide much improved security over untrusted networks such as the internet. However, security may need to improve within a local area network, and to achieve this we have MACsec in our arsenal of security solutions.

IP Security For Broadcasters: Part 3 - IPsec Explained

One of the great advantages of the internet is that it relies on open standards that promote routing of IP packets between multiple networks. But this provides many challenges when considering security. The good news is that we have solutions…

The Resolution Revolution

We can now capture video in much higher resolutions than we can transmit, distribute and display. But should we?

Microphones: Part 3 - Human Auditory System

To get the best out of a microphone it is important to understand how it differs from the human ear.