InfinitySet V5.2 Takes Virtual Production To A New Level

With Version 5.2, Brainstorm’s InfinitySet receives a number of advanced features designed to enhance virtual production (VP) and XR workflows, streamlining users’ ability to boost their content creation, whether they are using LED video walls or chroma sets to produce virtual content.

Fully compatible with Unreal Engine 5 (UE5) Vanilla, InfinitySet now includes full integration of objects created in InfinitySet or Aston within the UE environment and vice versa, including shadows, reflections and AR with Unreal Engine, providing unmatched flexibility for content creation. Not only can InfinitySet seamlessly control UE5 from its own interface, vastly improving the user’s ability to manage, edit and control UE blueprints, objects and properties, but it also makes the combination of the Unreal Engine render with Brainstorm’s own eStudio render engine fully transparent. This allows users to decide which objects or parts of the scene should be rendered in which engine, maximizing the possibilities of the software.

At NAB 2023, the main demo in the Brainstorm Virtual Production Theater will demonstrate the advanced possibilities of using InfinitySet for virtual production of any kind. The demo, using a combination of chroma sets and shaped LED video walls provided by Unilumin, features real-time, seamless extra-render and set extension with color-matching 3D LUTs, in-context AR motion graphics, fully immersive talent tele-transport, multi-background content and much more, and, most impressively, using just one workstation. The fantastic performance of InfinitySet in this public demo takes advantage of the new NVIDIA RTX 6000 Ada Generation GPU, which proves how the hardware requirements can be optimized by using the significantly increased rendering power of this latest GPU.

On top of all the above, Brainstorm will also showcase multi-camera production with XR, one of the most demanding, and demanded, features in virtual production. There are several methods to achieve this in a LED-based XR environment, and Brainstorm is compatible with all of them. For the demo, the company will demonstrate how this feature can be achieved using existing and common technology, like production switchers, facilitating clients the access to such features.

You might also like...

Production Control Room Tools At NAB 2025

We return to the high pressure world of the Production Control Room where Switchers, Replay and Graphics are always at the heart of the action. The 2025 NAB Show will bring a myriad of new feature releases and opportunities for hands-on…

Remote Contribution At NAB 2025

The technology required to get high quality content from the venue to the viewer for live sports production remains an area of intense research and development, so there will be plenty of innovation and expertise in this area on the…

KVM & Multiviewer Systems At NAB 2025

It’s NAB time again. Once again, as we head towards the show, we will take a look at the key product announcements across a range of key technology and workflow areas. We begin with the always critical world of K…

Sports Production Infrastructure – Where’s The Compute?

The evolution of IP based production and increased computer processing power have enabled new workflows, so how is compute resource being deployed to create new remote and hybrid approaches?

BEITC At NAB 2025: Conference Sessions Preview - Part 2

Once again in 2025 The Broadcast Bridge is proud to be the sole media partner for the BEIT Conference Sessions at NAB. They are not free, but the conference sessions are a unique opportunity to engage with very high quality in-person…