disguise And Move.ai Power High-Fidelity Motion Capture Across Media And Entertainment

disguise announces its partnership with markerless motion capture technology provider, Move.ai.

With a vision to democratize virtual production and metaverse experiences, the partnership will marry advanced markerless motion capture with superior graphics processing for film and episodic TV, broadcast and extended reality studios around the world. disguise and Move.ai are developing a custom AI technology based on real-time marker-less motion capture software, Invisible.

The integration of Invisible with the disguise platform aims to redefine real-time motion capture by removing the need for restrictive and costly mocap suits. The technology works by extracting natural human motion from video using advanced AI, computer vision, biomechanics and physics to automatically retarget the data to a character rig and create a virtual character that can mirror human motion in real time.

Invisible integrates with the scalable processing capabilities of disguise hardware. No compromises need be made to creative vision, with motion capture data directly integrated into creative workflows in the disguise Designer software. Meanwhile, disguise’s RenderStream protocol ensures the transfer of skeleton data across the disguise Unreal Engine rendering cluster, allowing for greater synchronicity of content and tracking data across the production workflow and the seamless merging of the physical and virtual world.

With this partnership in place, more creative and technical teams can use virtual characters without experiencing common motion capture and graphics rendering challenges like latency, sensor drift, interference and extensive data cleanup. The combined solution can be used to power:

  • Avatars in metaverse experiences
  • Digital characters in virtual productions and AR players in broadcasts
  • Realistic shadow casting for talent onstage
  • Gesture-triggered 3D graphics and scene changes
  • Movement-triggered particle effects, such as smoke and fire

disguise and Move.ai will be showcasing the new Invisible solution at the NAB show in Las Vegas, with multiple daily demo sessions at the disguise booth. 

You might also like...

Designing IP Broadcast Systems - The Book

Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

NDI For Broadcast: Part 3 – Bridging The Gap

This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…

Designing An LED Wall Display For Virtual Production - Part 2

We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…

Microphones: Part 2 - Design Principles

Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.