Essential Guide: Delivering High Availability Cloud

March 22nd 2023 - 09:00 AM
Tony Orme, Editor, The Broadcast Bridge

Delivering high availability cloud for broadcast production and transmission environments requires engineers to think in terms of resilience from the very beginning of the design.

Modern IT, DevOps, and agile working practices take a different approach to failure than the methodologies broadcast engineers have traditionally taken. It’s impossible to build any infrastructure that is 100% reliable and even more so in the complex workflow’s broadcasters are adopting in the cloud domain. By measuring the likelihood of failure, engineers are more likely to build systems that are reliable and resilient where it matters.

Also, measuring the availability of a cloud infrastructure and all the associated sub processes that operate on it allows broadcast managers to evaluate the viability of spending more money to increase resilience. Thus, enabling a data led approach that considers the commercial impact of improving the broadcast infrastructure.

Download this Essential Guide now. It has been written for technologists, broadcast engineers, their managers, and anybody looking to improve their knowledge of high availability cloud for broadcast IP infrastructures.

Supported by

You might also like...

Broadcast Standards - The Book

Broadcast Standards – The Book is a unique reference resource for broadcast engineers, operators and system designers. Never before has such a huge body of broadcast industry specific information been collated from international standards bodies and distilled into a single source o…

Live Sports Production: Control Room Teams & Workflow

Why the composition and workflow of the gallery creative team have remained largely unchanged for many years… and the effort taken by engineering to support creative teams.

Microphones: Part 7 - Microphones For Stereophony

Once the basic requirements for reproducing sound were in place, the most significant next step was to reproduce to some extent the spatial attributes of sound. Stereophony, using two channels, was the first successful system.

Building Software Defined Infrastructure: Part 2 - Processing & Streaming Media Essence

Welcome to Part 2 of Building Software Defined Infrastructure - a new multi-part content collection from Tony Orme. This series is for broadcast engineering & IT teams seeking to deepen their technical understanding of the microservices based IT technologies that are…

IP Security For Broadcasters: Part 12 - Zero Trust

As users working from home are no longer limited to their working environment by the concept of a physical location, and infrastructures are moving more and more to the cloud-hybrid approach, the outdated concept of perimeter security is moving aside…