Calrec Unveils New ImPulse1 IP Engine
Calrec makes switching to ST2110 more affordable with the introduction of new ImPulse1 IP engine.
Following on from its new Argo audio mixing control platform launched at IBC 2022, Calrec announces its new ImPulse1 IP audio processing and routing engine — a smaller, yet powerful cost-effective ST2110 version of the industry-established ImPulse. ImPulse1 is a compact 1U solution with an optional second core for redundancy and a new 128 input channel DSP pack offering entry-level pricing.
The industry has seen a significant uptake in IP, but not without cost constraints. The introduction of ImPulse1 is making the move to IP much more attainable, offering a range of options to suit all budget requirements. ImPulse1 works with Argo Q and Argo S control surfaces, and/or Calrec Assist, a browser-based GUI, ideally suited to remote working, multi operator and/or headless operation. Cores with smaller DSP licenses can be offered without hardware redundancy.
ImPulse1 is designed for small to medium single mixer applications and is offered with an all-new DSP license of 128 input channels without compromising its ST2110 capability. With a small overall form-factor, it’s immediately attractive for compact installation sites, such as outside broadcast and fly pack applications, where space is at a premium. Furthermore, it doesn’t compromise on features and DSP power; it has DSP options ranging from 128 to 384 input channels and benefits from the DSP features from the larger ImPulse core.
ImPulse1 features include a fully self-contained DSP core as well as dual AC PSUs. Twin core hardware redundancy or optional single core systems are available with ST2022-7 as standard. Other main ImPulse1 features include:
- Up to 672 processing paths
- Native AES67 / SMPTE ST2110-30 connectivity
- ST2110-30 connections can operate in 1 or 10Gbps mode
- Built-in support for NMOS IS-04 advertisements & IS-05 connection managements
- Max router capacity of 2,048 x 2,048
- Up to 512 ST2110 streams - each stream can pass between 1 to 80 audio channels
- Surface connectivity is via IP, so surfaces can be physically remote, connected over COTS networks and supplemented with Assist web UI for multi operator, remote or headless use.
You might also like...
Designing IP Broadcast Systems
Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…
NDI For Broadcast: Part 3 – Bridging The Gap
This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…
Microphones: Part 2 - Design Principles
Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.
Standards: Part 20 - ST 2110-4x Metadata Standards
Our series continues with Metadata. It is the glue that connects all your media assets to each other and steers your workflow. You cannot find content in the library or manage your creative processes without it. Metadata can also control…