NEP Expands Its AoIP And Remote Capabilities With Calrec’s IP ImPulse Engine
NEP Group, a leading media technology partner for content creators around the globe, is building on its 30-year relationship with Calrec with the acquisition of four IP ImPulse systems to further expand its AoIP and remote production capabilities.
NEP is using the technology with its range of Apollo surfaces and has already installed ImPulse systems in mobile units Supershooter 6, Supershooter 17 and Supershooter 25. An additional system is being installed in the company’s next-gen IP truck, Supershooter 7, that’s slated to roll out in 2023.
NEP has been using ImPulse on a weekly basis since January, providing ST2110-30 flows over a 10Gb fibre link between the Supershooter 17 field acquisition unit onsite and the Supershooter 25 production/crew workspace at a centralized production facility. Both units are parked up to 2,500 miles apart and the ImPulse at the facility can provide control on up to four Apollo mixing surfaces, with another at the remote site.
While both Supershooters 17 and 25 systems are running as part of non-IP fabric mobile units, Supershooter 6 is fully integrated into NEP’s switch fabric.
ImPulse is the most powerful DSP engine on the planet and has native SMPTE 2110 connectivity. Compatible with Apollo and Artemis consoles, it provides a simple upgrade path for Calrec customers moving to an IP domain. It provides 3D immersive path widths and panning for next-generation audio with height and 3D pan controls, and has flexible panning and downmixing built-in. ImPulse allows up to four independent mixing environments to run from a single core, wherever in the world it’s located, and each independent mixer can access up to 1458 paths.
You might also like...
Designing IP Broadcast Systems
Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…
NDI For Broadcast: Part 3 – Bridging The Gap
This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…
Microphones: Part 2 - Design Principles
Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.
Standards: Part 20 - ST 2110-4x Metadata Standards
Our series continues with Metadata. It is the glue that connects all your media assets to each other and steers your workflow. You cannot find content in the library or manage your creative processes without it. Metadata can also control…