disguise Delivers The Ultimate Solution For Broadcast Graphics Production

disguise has launched its first integrated hardware and software solution for cloud-native broadcast graphics production.
Developed with Polygon Labs – which was acquired by disguise earlier this year – the solution is made up of the new Porta 2.0 cloud app and px hardware. Together, they enable broadcasters to seamlessly create, control, and collaborate on real-time graphics directly from a web browser.
Porta 2.0 and px will automatically match studio lighting conditions to graphics, manage tracking, control LEDs and more, all in one place.
The new solution will be demonstrated at the IBC Show in Amsterdam, giving visitors the chance to witness the technology in action. The disguise booth will feature a full extended reality (xR) stage with the new Porta 2.0 software so visitors can get hands-on creating real-time UHD content. Porta 2.0 will be controlling xR, AR, CG and ticker graphics all from a single efficient web browser interface.
With Porta 2.0 and px’s template features, creatives also have more flexibility. Users can easily build templates of Unreal Engine graphics including text, images, 3D objects and trigger commands – all without the need for blueprints or coding. Templated graphics only need to be created once to then be used across multiple projects. Templates can even be stacked into playlists so that all graphics appear at the perfect time.
Porta 2.0 will be available as a SaaS subscription which will provide simple access and unlimited scalability.
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