Chyron PAINT 9.3 AI-Enabled Replay And Telestration Tools
New automatic pitch calibration (soccer) and automatic player tracking tools (soccer and American football) represent the first AI-driven tools within PAINT.
Reducing two essential but complex tasks to quick button pushes, these AI algorithms save operators valuable time in generating telestrated sports clips, allowing them to focus on creating dynamic narratives around a match.
Thanks to PAINT 9.3’s AI-enabled calibration algorithm, an operator with a clip loaded for telestration can now automatically calibrate the dimensions of the soccer pitch, then begin creating perspective-accurate 3D telestration effects right away. PAINT’s new AI-enabled player tracking algorithm can automatically track and determine the path of players in a clip, so operators can quickly bind tracked effects such as spotlights and cursors to any and all players. Users can trigger these features with a single button push in the UI or set them to be performed automatically as clips are imported into the system.
Together these new AI algorithms support a brand-new functionality: accurate live measurement of the speed and distance of player movement entirely within the PAINT software, without external tracking data. As a result, operators can create labels above players to show their speed/distance in real time.
A host of new features within PAINT 9.3 make it easier for operators to precisely telestrate every replay clip and then export footage to post production for editing. PAINT’s new Path Shaping tools allow users to precisely tune, edit, or redraw player movement paths to ensure tracked effects move ultra-smoothly. Now able to bulk-export clips as individual files, operators can ensure they have the individual clip files they need to edit together a highlight package. Finally, operators can now use the PAINT Formation Tool to export overhead strategy-map illustrations as clips for use in the edit suite.
You might also like...
IP Security For Broadcasters: Part 9 - NMOS Security
NMOS has succeeded in providing interoperability between media devices on IP infrastructures, and there are provisions within the specifications to help maintain system security.
Automating HDR-SDR Conversion
Automation seems like an obvious solution but effective conversion involves understanding what the image content is and therefore what the priorities are for how it should look.
IP Security For Broadcasters: Part 8 - RADIUS Network Access
Maintaining controlled access is critical for any secure network, especially when working with high-value media in broadcast environments.
Live Sports Production: Part 1 - New Sports Production Workflows
Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight i…
Microphones: Part 5 - The Variable Directivity Microphone
The variable directivity microphone is very popular for studio work. What goes on inside is very clever and not widely appreciated.