disguise Finalises AdMiRe Research Project With The European Union Programme
disguise announces their successful participation in AdMiRe, a collaborative research project designed to help develop new solutions for Mixed Reality (MR) technology.
AdMiRe (Advanced Mixed Realities) is funded by the European Union’s Horizon 2020 research and innovation programme under grant agreement No 952027. In addition to disguise, the programme’s consortium includes Brainstorm, The Norwegian University of Science and Technology, Universitat Pompeu Fabra (Spain), Ecole Polytechnique Federale de Lausanne (Switzerland), NRK Nirsk Rikskringkasting As(Norway), Premier Sports, Societatea Romana De Televiziune (Romania) and the Spanish National Research Council.
The main mission of AdMiRe is to research, validate and demonstrate innovations for MR pipelines with the goal of enabling a new level of interactivity in TV programmes, thereby enhancing the audience’s feeling of immersion and making broadcast content more engaging. AdMiRe also seeks to develop MR and xR workflows that radically improve how live-action talent interacts with CG elements on set in a realistic, hybrid environment where virtual and physical components blend seamlessly.
disguise’s contribution focused on prototyping innovative features in its xR workflow to substantially increase efficiency and facilitate the creation of high-quality in-camera visual effects. This will empower better performances from talent interacting with and immersed in believable and captivating virtual environments. It will also enable creatives to deliver more innovative and engaging content while substantially reducing production and postproduction costs. The research also investigated further democratising of these new technologies.
The European Commission’s Innovation Radar has identified disguise as a ‘key innovator’ and will feature the innovations developed in the AdMiRe project on their platform amongst the most impressive technological and scientific advances being delivered by researchers and innovators around Europe.
disguise researchers focus on the challenges of machine learning, computer vision, graphics and classical algorithm design from the ground up. Using a complete end-to-end workflow of devising project proposals, finding and working with other world-leading partners and delivering significant state-of-the-art research that goes beyond incremental improvements, disguise research expertly crafts new approaches to solving difficult problems in the production space.
Through the two years of structured research at AdMiRe, disguise has not only generated fully working prototypes but also generated novel patents. The new features will make the disguise xR setup process even faster and easier and enable on-stage talent to physically interact with the virtual realm in real-time.
Upon conclusion of the AdMiRe research project, disguise has been awarded a new grant as part of the EU’s Horizon 2020 Programme.
This grant will fund further research with AdMiRe partners Brainstorm and Spain’s Universitat Pompeu Fabra, as well as new collaborators. The 30-a month project, known as “MAX-R,” will create new pathways to advance innovation in xR with the aim to launch an entirely new era in the production, distribution and enjoyment of creative media.
You might also like...
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.
NDI For Broadcast: Part 2 – The NDI Tool Kit
This second part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to exploring the NDI Tools and what they now offer broadcasters.
HDR & WCG For Broadcast: Part 2 - The Production Challenges Of HDR & WCG
Welcome to Part 2 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 2 discusses expanding display capabilities and…
Great Things Happen When We Learn To Work Together
Why doesn’t everything “just work together”? And how much better would it be if it did? This is an in-depth look at the issues around why production and broadcast systems typically don’t work together and how we can change …
Microphones: Part 1 - Basic Principles
This 11 part series by John Watkinson looks at the scientific theory of microphone design and use, to create a technical reference resource for professional broadcast audio engineers. It begins with the basic principles of what a microphone is and does.