Telstra Redefines Remote Production With Its New Media Production Platform

On show at NAB 2022, powered by Grass Valley’s AMPP, the cloud-based media workflow and playout drives new revenue streams and increased flexibility with unique “pay-as-you-go” model.

The cloud-based production and playout service brings all the functionality and quality of traditional on-premise broadcast workflows into a fully virtual environment, giving users complete remote control and management through any web browser and the public internet.

The Software-as-a-Service (SaaS) platform supports live production, playout automation, asset management, signal processing and master switching, and allows technical teams to select – and pay – for these capabilities on an as-needed basis according to an event’s budget, resources, and production requirements.

By avoiding the expense and labor-intensive, hardware-based logistics of on-site operations, the platform is an attractive option for cost-effectively delivering a diverse mix of events – from the most widely watched, global sporting events to emerging entertainment areas like esports – to the broadest audiences possible. This flexibility presents additional potential revenue streams for advertisers and rights-holders by creating new customer experiences that previously would have been financially impossible.

“Remote production in the cloud has evolved from being simply a test case into a viable, efficient broadcast reality,” said Mark Strachan at Telstra Broadcast Services. “This platform was designed with the user’s individual needs in mind, based on complete scalability and the ability to spin up or spin down applications on-demand and only pay for the services used, even in traditionally costly and complex live production environments.”

The system has already proven effective for high-profile sporting events. The Telstra solution is powered by Grass Valley’s Agile Media Processing Platform (AMPP) and the combination of both technologies was recently chosen to enable cloud-based production and playout capability for an Australian streaming service’s premium, live and on-demand add-on sports package, and can deliver UHD coverage of premium live sports to their subscribers.

Now, the platform’s availability to a range of sports and entertainment events in the United States coincides with the growing global demand for immersive entertainment experiences on mobile devices and viewing platforms as an alternative to traditional linear TV broadcasts.

You might also like...

The Interactive Rights Technology Ecosystem: Part 2

As we continue our dive into the new frontier of Interactive Rights we delve deeper into the Interactive Rights technology ecosystem with an exploration of the required functionality and the components required to deliver it.

5G Broadcast Update 2025

After some trials of varying success, European broadcasters are most interested in exploiting 5G Broadcast as part of their hybrid offerings with hopes of reaching mobile devices. The key missing ingredient is support by the major device makers.

IP Security For Broadcasters: Part 12 - Zero Trust

As users working from home are no longer limited to their working environment by the concept of a physical location, and infrastructures are moving more and more to the cloud-hybrid approach, the outdated concept of perimeter security is moving aside…

Disruptive Future Technologies For HDR & WCG

Consumer demands and innovations in display technology might change things for the future but it is standardization which perhaps holds the most potential for benefit to broadcasters.

EdgeBeam Wireless Technology Furthers ATSC 3.0 Datacasting

Simultaneous broadcast of real-time data to an unlimited number of one-way receivers and locations is the unique catalyst of the amazing potential of the Broadcast Internet. EdgeBeam Wireless is a new market offering from a group of TV broadcasters seeking…