disguise Launches New Unreal Engine 5 Plugin

Following the launch of Epic Games’ Unreal Engine 5, users of visual storytelling platform disguise can, with the help of disguise’s new RenderStream plugin, immediately benefit from the game engine’s next-generation photorealistic visual capabilities.
disguise has been working closely with Epic Games to develop and launch the latest version of their free, open-sourced proprietary RenderStream plugin that allows its user community to seamlessly integrate Unreal Engine into their disguise workflow with minimal configuration. Through RenderStream, disguise users can create output streams on Unreal Engine projects allowing them to make real-time content changes directly from disguise’s software interface Designer.
The new plugin also enables users to unlock new features in Unreal Engine 5 such as the Nanite virtualised micropolygon geometry system and a new Virtual Shadow Map system, allowing them to create virtual scenes in extended reality (xR) with massive amounts of geometric detail.
To benefit from the latest features in Unreal Engine 5 within their disguise productions, users will need to have access to the latest disguise software release, r21. Released just a week before UE5, r21 brought significant improvements to the disguise software UI and overall system performance, as well as new tools for colour workflows. Developed with the help of disguise’s Live and Colour Insider groups and software beta testers, r21 addresses common user challenges and requirements across both live and virtual production environments, also unlocking a most streamlined user experience.
For the past two years, disguise and Epic Games have been partnering to democratise the delivery of 3D graphics across all types of industries including virtual production, broadcast, corporate events and beyond. Where Unreal Engine continues to push the boundaries in photorealistic 3D graphics, disguise offers a seamless way to deliver this real-time generated content into LED volumes, projection setups and any sort of physical display configuration - at any scale.
“Unreal Engine 5 unlocks the most photorealistic real-time content we have ever seen, and, with the help of disguise, users can implement it into their productions with minimal setup requirements so they can focus on delivering their best creations,” says disguise Technical Solutions Director Peter Kirkup.
You might also like...
Monitoring & Compliance In Broadcast: Monitoring Cloud Infrastructure
If we take cloud infrastructures to their extreme, that is, their physical locality is unknown to us, then monitoring them becomes a whole new ball game, especially as dispersed teams use them for production.
Phil Rhodes Image Capture NAB 2025 Show Floor Report
Our resident image capture expert Phil Rhodes offers up his own personal impressions of the technology he encountered walking the halls at the 2025 NAB Show.
Microphones: Part 9 - The Science Of Stereo Capture & Reproduction
Here we look at the science of using a matched pair of microphones positioned as a coincident pair to capture stereo sound images.
Monitoring & Compliance In Broadcast: Monitoring Cloud Networks
Networks, by their very definition are dispersed. But some are more dispersed than others, especially when we look at the challenges multi-site and remote teams face.
Audio At NAB 2025
Key audio themes at NAB 2025 remain persistently familiar – remote workflows, distributed teams, and ultra-efficiency… and of course AI. These themes have been around for a long time now but the audio community always seems to find very new ways of del…