Chyron Releases PRIME VSAR 1.7 With Unreal Engine 4.26 Support

Chyron announce the release of PRIME VSAR 1.7, a significant step forward in the company’s mission to help broadcasters maximize and monetize the content they can generate with Unreal-driven virtual sets and augmented reality.

This latest release implements Unreal Engine 4.26, increases cameras per PRIME VSAR engine, and adds a host of template-based tools to simplify the process of creating and managing a broadcast-grade virtual set. PRIME VSAR 1.7 makes it easier for designers to create compelling virtual graphics and puts power in the hands of producers and journalists to leverage these assets across different channels and programs.

“Unreal Engine 4.26 brings some amazing new tools for designers, allowing them to make true-to-life animated character models and incredible natural environments with realistic lighting, atmosphere, and water effects,” said Mathieu Yerle, senior vice president of strategy and product at Chyron. “With Epic Games delivering these standout graphic features so consistently, we’re able to focus our efforts on demystifying the Unreal VSAR workflow, turning it into something broadcasters can use to drive ROI in their everyday programming.”

On top of PRIME VSAR’s library of procedural primitives that simplify creation of custom data-driven graphics, Version 1.7 introduces a weather forecast template that is automatically controllable from a connected data source, as well as a virtual screen template that can act as an easy-to-manage video wall within a virtual set.

“Not only do these tools streamline the creation process for designers, but all of these elements are directly editable and controllable by journalists and producers within any industry-standard NRCS via Chyron’s CAMIO MOS-integration and template-management system. That’s huge,” said Dan MacDonald, senior product marketing manager at Chyron. “Now virtually the entire newsroom staff can take advantage of these incredible Unreal graphics and treat them just like they would any common news graphic, such as a lower third.”

The PRIME VSAR engine itself is also receiving powerful upgrades, now allowing two cameras to connect to a single system and thereby greatly reducing expenses in multi-camera deployments. Additionally, users can now dedicate an engine for real-time SDI previews of VSAR scenes for confidence monitoring of every take in their show.

You might also like...

Monitoring & Compliance In Broadcast: Monitoring Cloud Infrastructure

If we take cloud infrastructures to their extreme, that is, their physical locality is unknown to us, then monitoring them becomes a whole new ball game, especially as dispersed teams use them for production.

Phil Rhodes Image Capture NAB 2025 Show Floor Report

Our resident image capture expert Phil Rhodes offers up his own personal impressions of the technology he encountered walking the halls at the 2025 NAB Show.

Microphones: Part 9 - The Science Of Stereo Capture & Reproduction

Here we look at the science of using a matched pair of microphones positioned as a coincident pair to capture stereo sound images.

Monitoring & Compliance In Broadcast: Monitoring Cloud Networks

Networks, by their very definition are dispersed. But some are more dispersed than others, especially when we look at the challenges multi-site and remote teams face.

Audio At NAB 2025

Key audio themes at NAB 2025 remain persistently familiar – remote workflows, distributed teams, and ultra-efficiency… and of course AI. These themes have been around for a long time now but the audio community always seems to find very new ways of del…