TV2 Nord Delivers Election Coverage With nxtedition

Broadcast microservices specialist nxtedition assisted TV2 Nord’s coverage of the Danish local elections on November 16.

The election covered 98 of the country’s municipal seats and five regional councils and the broadcaster relied on its nxtedition system to handle video wall and graphics automation throughout.

The company explains that its technology sent data to CasparCG's HTML5 graphics templates and delivered live link and data for transmission and the studio's video walls. The system was also used to pull in social media interactions, harvesting comments from the station’s Facebook page and delivering them into graphics templates. The studio presenters controlled data and graphics delivery to the video wall on the fly from their tablet shotboxes.

TV2 Nord CTO, Peter Zanchetta said: “Working with nxtedition on the election project made the operation so much smoother. It’s easy to customise the system and the content, which is a huge advantage. And we didn’t need to integrate another technology platform to handle social media like we used to in the past, which again simplifies the whole process. nxtedition has a track record for reliability, which was vital to this project, and are always on hand 24/7 whenever we ask for support.”

Live debates in each municipality or region being contested are always a main part of TV2 Nord’s election coverage. Normally, this means having to set up an OB truck and send journalists and technical crews out on location. This year, they took a different approach, with live debates hosted in their studio. Voters were able to engage and submit questions, in realtime, via the broadcaster’s Facebook channel. 

Ola Malmgren, CEO, nxtedition added: “Election coverage means fast response times and the ability to pull up graphics with updating data in an instant. This is where nxtedition shows its power – one platform can handle everything seamlessly, including social media integration.”  

You might also like...

Live Sports Production: Part 1 - New Sports Production Workflows

Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight i…

Building Software Defined Infrastructure: Virtualization Vs Microservices

How virtualization and microservices differ, and workflows where virtualization and microservices would be used or avoided in terms of reliability, flexibility and security.

IP Security For Broadcasters: Part 8 - RADIUS Network Access

Maintaining controlled access is critical for any secure network, especially when working with high-value media in broadcast environments.

Standards: Part 25 - Designing Client-Side Video Players

Here we chart the historical development of client-side video players, describe the building blocks used to create them and the relevant standards.

Microphones: Part 5 - The Variable Directivity Microphone

The variable directivity microphone is very popular for studio work. What goes on inside is very clever and not widely appreciated.