Polygon Labs Creates Olympics Virtual Set For Televisa
The sets were built by Polygon Labs using Epic Games’ Unreal Engine 4.
Sports channel TUDN, which is owned by Univision and Televisa, had a virtual set built specifically for Tokio Nos Une, a two-hour program of daily Olympics coverage.
The sets were built by Polygon Labs using Epic Games’ Unreal Engine 4. The technical setup uses a Vizrt workflow, which includes Polygon’s Porta solution, providing a gateway between TV content production workflows and the Unreal Engine. Polygon Porta allows the operator to access the Viz Trio control interface to control the Unreal Engine at the same time, and with the same playlist, used to control Viz Engines.
The production uses Viz Engines for lower thirds and full-screen content and Unreal Engine for other aspects, all from a single playlist thanks to Porta teams. The four-camera Unreal Engine virtual set uses stYpe Follower tracking, Stypeland UE plugin and Green Killer as the internal keyer.
Marco Antonio Abad, Director at Televisa and TUDN, commented, “This technology allows us to be both creative and efficient. It means that whilst our presenters are hosting the show in Mexico, they all appear to be in Tokyo bringing sophisticated graphics to our viewers without leaving the Televisa studios in Chapultepec. The Polygon team quickly understood our ideas and were able to bring our creative vision to life with these four virtual worlds that mix with the real-life programming in a spectacular way. When you produce highly sophisticated live content like this, you can’t just use any company and expect these perfect results.”
“We’re really proud of this project for TUDN, which proved to be a highly creative collaborative process with everyone involved,” said Miguel Yabrudes, Polygon Labs’ Chief Creative Officer. “TUDN came to us with the four-world Tokyo concept and we all worked tirelessly over a four-month period to create this exciting Japanese virtual world. The finished designs look incredible and we couldn’t be more pleased with the results.”
You might also like...
IP Security For Broadcasters: Part 9 - NMOS Security
NMOS has succeeded in providing interoperability between media devices on IP infrastructures, and there are provisions within the specifications to help maintain system security.
Automating HDR-SDR Conversion
Automation seems like an obvious solution but effective conversion involves understanding what the image content is and therefore what the priorities are for how it should look.
IP Security For Broadcasters: Part 8 - RADIUS Network Access
Maintaining controlled access is critical for any secure network, especially when working with high-value media in broadcast environments.
Live Sports Production: Part 1 - New Sports Production Workflows
Welcome to Part 1 of ‘Live Sports Production’ - This new multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading system designers. It is a fascinating insight i…
Microphones: Part 5 - The Variable Directivity Microphone
The variable directivity microphone is very popular for studio work. What goes on inside is very clever and not widely appreciated.