Polygon Labs Creates Olympics Virtual Set For Televisa

Sports channel TUDN, which is owned by Univision and Televisa, had a virtual set built specifically for Tokio Nos Une, a two-hour program of daily Olympics coverage.

The sets were built by Polygon Labs using Epic Games’ Unreal Engine 4. The technical setup uses a Vizrt workflow, which includes Polygon’s Porta solution, providing a gateway between TV content production workflows and the Unreal Engine. Polygon Porta allows the operator to access the Viz Trio control interface to control the Unreal Engine at the same time, and with the same playlist, used to control Viz Engines.

The production uses Viz Engines for lower thirds and full-screen content and Unreal Engine for other aspects, all from a single playlist thanks to Porta teams. The four-camera Unreal Engine virtual set uses stYpe Follower tracking, Stypeland UE plugin and Green Killer as the internal keyer.

Marco Antonio Abad, Director at Televisa and TUDN, commented, “This technology allows us to be both creative and efficient. It means that whilst our presenters are hosting the show in Mexico, they all appear to be in Tokyo bringing sophisticated graphics to our viewers without leaving the Televisa studios in Chapultepec. The Polygon team quickly understood our ideas and were able to bring our creative vision to life with these four virtual worlds that mix with the real-life programming in a spectacular way. When you produce highly sophisticated live content like this, you can’t just use any company and expect these perfect results.”

“We’re really proud of this project for TUDN, which proved to be a highly creative collaborative process with everyone involved,” said Miguel Yabrudes, Polygon Labs’ Chief Creative Officer. “TUDN came to us with the four-world Tokyo concept and we all worked tirelessly over a four-month period to create this exciting Japanese virtual world. The finished designs look incredible and we couldn’t be more pleased with the results.”

You might also like...

Designing IP Broadcast Systems - The Book

Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

NDI For Broadcast: Part 3 – Bridging The Gap

This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…

Designing An LED Wall Display For Virtual Production - Part 2

We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…

Microphones: Part 2 - Design Principles

Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.