Telestream Creates Replay Platform For M6

At this summer’s UEFA EURO Championships, French soccer fans enjoyed access to high quality replays of matches thanks to a new initiative from broadcaster M6, supported by Telestream and its French local partner, VIDELIO.

Already a Telestream Vantage, DIVA Content Management and PRISM Waveform Monitor user, M6 has invested in a replay system that utilizes Telestream’s Lightspeed Live Capture server for ‘Replay’ – a new online service that provides consumers with replays of the EURO championship games (via www.6play.fr) as close as possible to the live broadcasts.

Lightspeed Live Capture can ingest feeds in both HD and UHD formats, create mezzanine formats as growing files, deliver the content to Amazon Web Service (AWS) S3 storage, and then notify the Replay platform of its availability.

An important facility in Lightspeed Live Capture is its built-in API which enables users to pause and resume recording to create a unique file for output. So, for example, all advertising from the live broadcast can be extracted from the feed before it is made available online.

Lightspeed Live Capture simultaneously creates three file formats of the broadcast content – one file for use on Replay, one file for ingest within the broadcaster’s Avid PAM system, and one file for mastering in the AS-10 format (the dominant mastering format used in France).

“Our choice of Lightspeed Live Capture is based on the system’s robustness, its capability to ingest HD and UHD using codecs such as XAVC 4K Intra and, a seamless integration within our existing Vantage workflows,” commented Franck Martin, Directeur de L’Ingénierie at M6. “And the ability to manage the Live Capture servers via API adds another layer of intuitive operation to this project.”

You might also like...

Designing IP Broadcast Systems - The Book

Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

NDI For Broadcast: Part 3 – Bridging The Gap

This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…

Designing An LED Wall Display For Virtual Production - Part 2

We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…

Microphones: Part 2 - Design Principles

Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.