​Vizrt Live Production Is Cloud-first, NDI-native

Vizrt Live Production offers a cloud-based production solution for everything from traditional programming to live event streaming.

By combining products Viz Vectar Plus, Viz Engine, Viz Trio, and Viz Mosart into a single cloud-deployable solution, Vizrt brings “best of breed” performance in switching, real-time graphics, video, and production automation to where customers need them – in the cloud, remotely, locally or any hybrid.

Petter Ole Jakobsen, co-founder and CTO for Vizrt said, “As broadcasters needs rapidly evolve – and as content is increasingly in the cloud – the cloudification of production tools is becoming essential. We made Live Production in the cloud a reality to increase flexibility and reduce risk at the same time. Now, broadcasters can spin up and down capacity according to their needs and at pace – and can rethink their approach to the traditional control room.”

Niels Borg, Senior Product Manager Automation and Switchers at Vizrt said, “With Vizrt Live Production, sources can be brought in from all around the world via NDI. As you are not tied to a physical location, you can use the best team for your production. The producer monitors the production from a hotel in New York, the technical director operates production automation or switcher from an office in Atlanta, while the graphics artist delivers stunning Vizrt graphics from their living room in Los Angeles.”

Vizrt Live Production is claimed as the first production system to fully exploit all the latest NDI capabilities, including connectivity across both WAN and LAN networks, running onsite and in the cloud on the same sync, audio-over-IP integration with digital audio systems, and the ability to bring in any camera with a browser as a source, from anywhere in the world.

“From agile productions and OB in the cloud, to disaster recovery and distributed productions, this solution allows anyone to work with sources and crews located anywhere in the world – on the same system, the same production, and in perfect sync,” Borg said.

You might also like...

Designing IP Broadcast Systems - The Book

Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.

NDI For Broadcast: Part 3 – Bridging The Gap

This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…

Designing An LED Wall Display For Virtual Production - Part 2

We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…

Microphones: Part 2 - Design Principles

Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.