Intinor Adds User-configured Distribution Delay
Intinor, a developer of products and solutions for high-quality video over internet, has added a user-configurable delay to its Direkt encoders for streaming video distribution.
The new functionality is in response to requests from esports companies, but the ability to add different delays to individual destinations from the same software encoder is valuable in many applications.
Using the simple web interface, users can set delays for each destination, up to a maximum determined by the amount of memory in the encoder, but typically some hundreds of seconds. The original request, from esports producers, was to be able to serve premium customers first, with others receiving a delayed signal.
The ability to delay each output individually also means that signals could be synchronised to remote commentary applications. This may also be important for betting applications to ensure every subscriber is fairly treated.
“Intinor encoding and distribution has become a market leader in streaming, not least in the esports market,” said Roland Axelsson, Intinor CEO. “In talking to our customers, it became clear that the ability to dial in delay was something they needed, so we are pleased to add the functionality. We look forward to seeing what other applications our users find for it.”
The new software, which adapts the web user interface as well as adding the functionality, can be downloaded now.
You might also like...
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.
NDI For Broadcast: Part 2 – The NDI Tool Kit
This second part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to exploring the NDI Tools and what they now offer broadcasters.
HDR & WCG For Broadcast: Part 2 - The Production Challenges Of HDR & WCG
Welcome to Part 2 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 2 discusses expanding display capabilities and…
Great Things Happen When We Learn To Work Together
Why doesn’t everything “just work together”? And how much better would it be if it did? This is an in-depth look at the issues around why production and broadcast systems typically don’t work together and how we can change …
Microphones: Part 1 - Basic Principles
This 11 part series by John Watkinson looks at the scientific theory of microphone design and use, to create a technical reference resource for professional broadcast audio engineers. It begins with the basic principles of what a microphone is and does.