Sonnet Launches Portable External Graphics Docks
Sonnet Technologies has launched the eGPU Breakaway Puck Radeon RX 5500 XT and eGPU Breakaway Puck Radeon RX 5700, the latest members of its portable all-in-one Thunderbolt 3 external graphics processing (eGPU) family.
Replacing the discontinued eGFX Breakaway Puck Radeon RX 560 and Radeon RX 570 eGPUs, the new models retain the same form factor but deliver up to 300% more performance. Two USB ports for connecting peripheral devices are included, as well as a second Thunderbolt port for supporting a Thunderbolt/USB-C display, including the 6K Apple Pro Display XDR.
eGPU systems boost a computer’s graphics performance by connecting a more powerful graphics processor via a Thunderbolt 3 connection and bypassing the computer’s onboard GPU. Sonnet’s eGPU Breakaway Puck Radeon RX 5500 XT and Radeon RX 5700 systems are designed to run graphics-intensive applications on Intel-based MacBook Air, MacBook Pro, Mac mini, or iMac with Thunderbolt 3 ports. eGPU Breakaway Pucks accelerate a computer’s graphics performance on its built-in display, if present, and on up to four externally connected displays.
Most popular professional video applications rely on powerful GPUs to do the heavy lifting in tasks such as exporting, rendering, and more. A problem for many pro users is that their preferred computers are often only equipped with a basic graphics controller or a low-power discrete GPU that is less suitable for many of those tasks. The use of an eGPU overcomes those limitations.
Both eGPU Breakaway Puck models support up to three 4K 60 Hz displays, or one 6K plus two 4K displays at the same time. Through a second Thunderbolt 3 port, the Pucks provide both graphics and data to support all popular Thunderbolt/USB-C displays, including the LG UltraFine 4K and 5K displays sold in the Apple store. Both models include two USB Type A ports to enable connection of peripherals, such as a keyboard, mouse, or a software license authorization key dongle, to the computer without taking up its onboard ports.
You might also like...
Designing IP Broadcast Systems
Designing IP Broadcast Systems is another massive body of research driven work - with over 27,000 words in 18 articles, in a free 84 page eBook. It provides extensive insight into the technology and engineering methodology required to create practical IP based broadcast…
NDI For Broadcast: Part 3 – Bridging The Gap
This third and for now, final part of our mini-series exploring NDI and its place in broadcast infrastructure moves on to a trio of tools released with NDI 5.0 which are all aimed at facilitating remote and collaborative workflows; NDI Audio,…
Designing An LED Wall Display For Virtual Production - Part 2
We conclude our discussion of how the LED wall is far more than just a backdrop for the actors on a virtual production stage - it must be calibrated to work in harmony with camera, tracking and lighting systems in…
Microphones: Part 2 - Design Principles
Successful microphones have been built working on a number of different principles. Those ideas will be looked at here.
Expanding Display Capabilities And The Quest For HDR & WCG
Broadcast image production is intrinsically linked to consumer displays and their capacity to reproduce High Dynamic Range and a Wide Color Gamut.