In Video Production, Lighting Is Where Science Meets Art

If there is a departure point from science to art in video production, it’s the control and quality of light. Creative manipulation of light can generate stunning images from an iPhone, while poor lighting can cripple even the most expensive, state-of-the art cinema camera.

Light is the radiant energy which transforms the dull, nondescript two-dimensional television image into the three-dimensional illusion which can stimulate the imagination of an audience. Through light, the atmosphere of television is created.

Ross Lowell.  Photo by Frank Beacham.

Ross Lowell. Photo by Frank Beacham.

Whether it be a dreary, stormy, terrifying night or a sunny, warm, cheerful day, lighting is the key factor to how we differentiate television images. In the words of the late lighting innovator Ross Lowell, founder of Lowel-Light, the aims of lighting are “to enhance mood, atmosphere and drama; separate planes; suggest depth; reveal character and texture; enrich and, occasionally, bedazzle.”

The minimum aim of lighting, Lowell added, is “to motivate micro chips and silver halides."

”Truly creative lighting is an art form learned through years of study, experimentation and imagination. There are no formulas for good lighting. Each situation is different and requires of the lighting designer a combination of basic knowledge, good tools, common sense and a willingness to play with light.

Advanced sensor development in cameras has changed the rules in video lighting. The word “quantity” has been replaced by “quality” in the lexicon of the video lighting designer. The days are long gone when video cameras needed mega-watt blasts of light just to make an acceptable image.

Miniature, low-power LED fixtures capable of precisely controlling light are dominant in location video lighting. Modeling of light, use of shadow control, as well as diffusion and color, all help to shape the mood of a scene.

Photo by Flaunter

Photo by Flaunter

Generally, video production encounters three kinds of light: outdoor daylight (the sun), indoor tungsten (lamp fixtures) or some combination of the two.

Daylight changes qualities according to time of day, weather or the direction of the sun. Images of subjects made at mid-day with the bright sun directly overhead are often harsh and have dark shadows. However, if a cloud moves over the sun, the light may become diffused and change to a soft, pleasant, shadowless illumination. Reflectors and artificial fill lights may be used to supplement the deficiencies of sunlight for illumination.

Lightpanels Astra 1x1 Bi-Color Fixture.

Lightpanels Astra 1x1 Bi-Color Fixture.

While daylight color temperature is about 6000K, LEDs with a tungsten color temperature range from 3200 to 3400K. When daylight and tungsten fixtures are mixed, the tungsten color temperature is usually converted to daylight color temperature by use of a filter or a different LED. Today, many lights handle a range of color temperatures at the turn of a dial.

Light can be hard or soft. Hard light, usually from direct sunlight or a directional spot-type lighting fixture, is used for modeling surfaces. It creates strong highlights, emphasizing form and texture, while yielding dark shadows.

Soft light, on the other hand, is greatly diffused, producing an almost shadowless, gentle, flattering light. Most lighting designers use a combination of hard and soft light for video productions.

The rules of television and film lighting have been altered or modified through the years. But an understanding of traditional lighting techniques and tools offers a good starting point for anyone lighting a video set. A basic lighting setup for a person or object involves the use of four lights. Each type has a unique purpose.

Keylight is just that, the “key” source of illumination. On an outdoor shoot, the sun may serve as the keylight. Indoors, that light source may suggest an environmental source, such as a window, lamp or candle. Placement of the “hard” keylight is critical because it determines the form, texture and principal shadow content of the scene.

LitraStudio LED Light.

LitraStudio LED Light.

Fill light is a “soft” illumination which lightens the shadows caused by the keylight and controls the contrast ratio of the scene. No new shadows should be added to the scene by fill. The fill light is usually placed on the opposite side of the camera lens from the keylight.

Backlight is a “hard” rim of light from behind the subject. It comes from a lamp mounted above and behind the subject. Its purpose is to create tonal separation of the subject from the background. The illusion of depth created by backlight helps create a three-dimensional image.

Background light is illumination for the background of the set. As with backlight, background light helps separate the subject from the background. However, background light is aimed the other way— in the direction of the set, not the subject.

In addition to these four major types of lights, there are many variations of accent lighting which single out an object or subject (or the features of a subject) for special attention. For example, a tiny eye light mounted on the camera can add a twinkle to the subject's eyes.

A kicker light mounted at approximately eye level and three-quarters to the background can add character and “glow” to the un-keyed side of the subject's face. Other accent lights are often used for hair, clothes, effects and objects.

There are few hard “rules” when it comes to lighting for video. The days of flat, bright TV lighting are history. The subtlety of film-style lighting can now be easily adapted to video with miniature light control devices at a fraction of their former size and cost. The name of the game is using light to sculpt dynamic, three-dimensional images on the video screen.

The ability to create such images comes only through a knowledge of video systems and basic understanding of lighting. Such knowledge is acquired only with extensive hands-on experimentation. Compelling video lighting no longer requires a truckload of expensive equipment. It mainly requires the artistic skills of a trained eye. 

You might also like...

HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows

Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…

The Resolution Revolution

We can now capture video in much higher resolutions than we can transmit, distribute and display. But should we?

Microphones: Part 3 - Human Auditory System

To get the best out of a microphone it is important to understand how it differs from the human ear.

HDR Picture Fundamentals: Camera Technology

Understanding the terminology and technical theory of camera sensors & lenses is a key element of specifying systems to meet the consumer desire for High Dynamic Range.

Demands On Production With HDR & WCG

The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.