
Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content
September 24th 2019 - 11:00 AM
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.
Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.
In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.
A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.
And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.
Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.
This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments.
This article was made possible by the support of
You might also like...
IP Security For Broadcasters: Part 12 - Zero Trust
As users working from home are no longer limited to their working environment by the concept of a physical location, and infrastructures are moving more and more to the cloud-hybrid approach, the outdated concept of perimeter security is moving aside…
Disruptive Future Technologies For HDR & WCG
Consumer demands and innovations in display technology might change things for the future but it is standardization which perhaps holds the most potential for benefit to broadcasters.
Microphones: Part 6 - Omnidirectional Response In Practice
Having looked at how microphones are supposed to work, here we see that what happens in practice isn’t quite the same because the ideal and the actual are somewhat different.
IP Security For Broadcasters: Part 11 - EBU R143 Security Recommendations
EBU R143 formalizes security practices for both broadcasters and vendors. This comprehensive list should be at the forefront of every broadcaster’s and vendor’s thoughts when designing and implementing IP media facilities.
Live Sports Production: The Rise Of Remote Hybrid Workflows
A discussion of the rise of remote production, why OB workflows remain first choice in tier one production and the emergence of new hybrid workflows.