Essential Guide: Immersive Audio Pt 2 - Immersive Audio Compatibility
May 30th 2019 - 12:30 PMImmersive audio has the great potential to transform our human listening experience, captivate our imagination, and inspire our inventiveness.
Part 2 of our Immersive Audio series investigates the standards and technology that delivers the immersive audio experience. From Dolby Atmos and AC-4 to MPEG-H and DTS-UHD, we uncover the technologies that make immersive audio tick.
Stefan Meltzer, Chief Business Development Manager at the Fraunhofer Institute discusses the intricacies of MPEG-H, outlines its benefits, and explains how broadcasters implement MPEG-H into their workflows.
Continuing from this deep technical dive, industry experts Lawo, Sennheiser, and Genelec all explain their approach to immersive audio. Through a series of case studies and technical explanations, each company explains their solutions with real-world examples.
Sennheiser delivers an Ambiosonics Primer, detailing how this technology works and its implications for broadcasters. Specialist microphones and software processing are introduced, and their relevance explained.
Genelec provide and outstanding case study on the practical aspects of immersive audio infrastructure design with their case study at The Farm post-production house, London.
Lawo discusses the real-world applications of mixing immersive audio through their interview with Felix Krückels, professor for Broadcast Production and System Design at the University of Darmstadt.
This eBook Essential Guide is aimed at anybody who wants to gain a deeper understanding of Immersive Audio and its applications. This easy to understand, plain speaking Essential Guide is a must for anybody looking to improve their knowledge in this new and exciting audio genre.
Download this Essential Guide now to understand standards and compatibility in Immersive Audio.
Part of a series supported by
You might also like...
HDR & WCG For Broadcast: Part 3 - Achieving Simultaneous HDR-SDR Workflows
Welcome to Part 3 of ‘HDR & WCG For Broadcast’ - a major 10 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 3 discusses the creative challenges of HDR…
The Resolution Revolution
We can now capture video in much higher resolutions than we can transmit, distribute and display. But should we?
Microphones: Part 3 - Human Auditory System
To get the best out of a microphone it is important to understand how it differs from the human ear.
HDR Picture Fundamentals: Camera Technology
Understanding the terminology and technical theory of camera sensors & lenses is a key element of specifying systems to meet the consumer desire for High Dynamic Range.
Demands On Production With HDR & WCG
The adoption of HDR requires adjustments in workflow that place different requirements on both people and technology, especially when multiple formats are required simultaneously.