The job of providing robust communications to both the premier American football network and game broadcast network was given to audio and coms specialists CP Communications for the NBC broadcast and AY Productions for NFL Network. To overcome the RF communication challenges associated with Super Bowl XVI’s RF demands and SoFi Stadium’s tough RF environment and to provide consistent coverage with the multitude of wireless intercom users, both companies turned to Pliant Technologies’ CrewCom wireless intercom system.
NUGEN Audio is featuring its groundbreaking 3D-compatible convolution reverb, Paragon, at the 2022 NAB Show.
Philo T. Farnsworth’s reported first words upon seeing the first TV image, which happened to be transmitted wirelessly, were “There you are, electronic television!” Some 95 years later, TV broadcasters and viewers rely more on wireless electronics than ever.
Cobalt Digital’s software-based embedding and de-embedding solution will be highlighted at NAB 2022 along with the company’s new Indigo SMPTE ST-2110 solution, RIST demos and Technicolor feature.
As our industry adapts to new viewing habits and evolving commercial environments, Calrec is helping broadcasters to stay ahead as they switch to IP infrastructures; to achieve efficiency with remote broadcasting; to save money with virtualised production.
Chyron has announced the 4.3 release of the PRIME Platform, which features a full suite of production capabilities including live graphics, production switching, video walls and scaling, touch screen control, branding, venue control, and augmented reality.
The musical segments during the pre-game and halftime shows at this year’s Super Bowl, which aired on NBC and Telemundo, were mixed on a Solid State Logic System T networked broadcast production console installed at the NFL’s new West Coast headquarters, rather than the usual dedicated remote truck — a first in the history of the championship game.
A consortium of the five largest motion picture studios in the U.S. is developing the next generation of production and post workflows, using the cloud at its core, to save time and money and allow the best and brightest production teams to be located anywhere in the world yet collaborate and share files as if they were in the same room. Indeed, by the end of 2030, entertainment productions will be produced in very different ways, rearranging or inverting today’s workflow steps dramatically.