Recent Content

Today’s sports graphics include a range of statistics and analysis, like activity heatmaps (pictured), team line ups and many other things.

Data-Driven Sports Graphics Tell A Better Story June 15th 2022 - 09:00 AM

Once relegated to lower-thirds and corner score bugs, today’s sports graphics are now used for a lot more than just reporting the score, they are helping tell the story of the game in highly creative ways. In fact, many sports outlets, in an effort to distinguish themselves from the pack, are taking their cues from online video gaming, augmented reality and Hollywood-style volumetric video capture (VVC) to create graphic looks that draw the viewer into the program or game coverage, making it a more immersive experience that builds viewer loyalty and keeps them coming back.

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Look Like A Million For Less June 13th 2022 - 09:30 AM

Every TV viewer compares live content with what they regularly see on TV, with multimillion-dollar talent with more multimillions in technical equipment and support.

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Baking A Cake With The Audio Definition Model June 10th 2022 - 09:00 AM

The trouble with Next Generation Audio is its versatility and the wide array of devices which need to deliver the enhanced immersive experience for the consumer. The Audio Definition Model may hold the key.

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Information: Part 3 - Applying Statistics June 6th 2022 - 09:00 AM

We are not done with statistics yet. In a sense we will never be done with it and it is better to know how to deal with it than to ignore it. It is better still to know how others commonly fail to deal with it and reach conclusions that cannot be justified. It is typically very hard to explain to people who do not understand.

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Transforms: Part 5 - OFDM June 3rd 2022 - 09:00 AM

Thus far we have looked at transforms from a somewhat abstract viewpoint. In contrast, here we look at an application where transforms take center stage.

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Essential Guide: Productive Cloud Workflows June 1st 2022 - 09:30 AM

It’s quite incredible to think that real time broadcast signal workflows are now actively encouraging software processing. It wasn’t so long ago that video images had to be processed in hardware to meet the tight timing constraints that live video processing demands.

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HDR: Part 2 - Brightness Encoding May 27th 2022 - 01:00 PM

Dealing with brightness in camera systems sounds simple. Increase the light going into the lens; increase the signal level coming out of the camera, and in turn increase the amount of light coming out of the display. In reality, it’s always been more complicated than that. Camera, display and postproduction technologies have been chasing each other for most of the last century, especially since a period in the late 1990s or early 2000s, when electronic cameras started to become good enough for serious single-camera drama work.

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Electricity: Part 3 - AC Systems May 27th 2022 - 09:00 AM

Here we look at alternating current (AC) systems and how generating AC often requires an intermediate step of converting to DC to improve the efficiencies of AC generators.

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