AE Live, a global provider of graphics and data solutions, and Pixotope, a leader in live augmented reality (AR), extended reality (XR), and virtual production solutions, are partnering to deliver a turn-key virtual production solution for broadcast, sports and live entertainment.
Broadcast and remote production over cellular are coming of age in the 5G era as was evident at the recent IBC 2022 in Amsterdam. Remote production is being extended in the field by highly portable “5G in a box” systems, while for broadcast there is an active debate between two alternative architectures, one enhancing the existing mobile infrastructure and the other imposing an overlay via the HPHT (High Power High Tower) model.
Broadcasting is totally dependent on waves which crop up in a surprising number of places. Sound waves and light waves form the message, which is delivered by further types of wave.
For more than 15 years, Italy’s Nut Academy has been training sound technicians, sound designers and producers of electronic music based on the ethos that “the best way to teach is to put the student in the ideal conditions to learn”.
At this year’s IBC Show in Amsterdam, finally in-person after two years, remote production solutions were scattered throughout the exhibition floors, to no real surprise. Reduced costs, travel and shipping expenses, scalable infrastructure and efficient use of resources were all cited as advantages, while a few reasons for migrating carefully were also discussed.
Sony has announced the newest addition to the brand’s prestigious Cinema Line – the FX30 (model ILME-FX30). The new FX30 is a 4K Super 35 compact cinema camera that offers many professional features of the Cinema Line, such as Dual Base ISO, Log shooting modes, and user-imported LUTs (Look Up Tables) at a price point that appeals to many aspiring filmmakers.
Training neural networks is one of the most import aspects of ML, but what exactly do we mean by this?
The techniques of 35mm film are seductively simple. The process is the same no matter what the camera in use, or how the film will be cut. Conversely, every digital camera might have its own ways of approaching different parts of the process, creating a forest of terminology – gamma, gamut, subsampling – that’s easily mistaken. Let’s follow a picture from the sensor to the recorded file and figure out exactly what all this means.