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RTW focuses on visualizing audio in order to let audio engineers make informed decisions in professional broadcast, production, post production and quality control.
This is the third of a multi-part series exploring the science and practical applications of RF technology in broadcast. Here we focus on things to consider when planning systems, how to tune transmitters and monitoring requirements.
Designed to remove subjectivity and biases, the plug-in allows users to compare multiple pieces of audio ― including different takes, plug-in options, mix revisions, versions of a master, and other elements. To remove any subjectivity or biases in the comparison, blind tests can also be conducted in ‘test’ mode.
At IBC 2023, Video technology innovator Matrox Video and signal management solution provider STAGETEC will jointly demonstrate STAGETEC’s Stagenet 1.0 IP signal management control software, which makes IP management easy.
Broadcast audio is going through a renaissance and in the battle for viewers every content provider is looking at how to increase output and improve content. While the headlines might look familiar, IBC’s audio exhibitors are responding to these needs in a variety of different ways.
Chyron has announced that its focus on sports solutions at IBC 2023 will feature innovations across its product line, most notably within PRIME — Chyron’s powerhouse software platform supporting CG graphics, video walls, touch screens, venue control, clips, branding, and software-based switching — and within the Chyron LIVE all-in-one, cloud-native live video production platform.
The reality of the adoption of IP based workflows is that most broadcasters are running hybrid infrastructure that combines SDI, IP and IP enabled cloud and there will be plenty at IBC to help smooth the hybrid transition.
When conventional VFX are produced, there’s often a real-world lighting reference available. That approach can be used in virtual production, but increasingly, the director of photography might want or need to have some pre-production involvement in the development of a virtual world. The job may be familiar, but the tools are likely to be new.