Arcturus, a global leader in volumetric video, has released an update for its industry-leading HoloSuite toolset, bringing with it a new way to deliver lightweight, scalable volumetric video to game engines with real time rendering and playback.
Our series exploring the basic technology and tools of audio in broadcast concludes with a collection of articles which discuss the complexities of traditional studio based and outside broadcast audio workflows, the technology we use to achieve them and the growing potential of cloud-based systems.
Ned Soseman shares a personal perspective on the state of US broadcast in 2023. Most would agree, 2023 brought myriad improvements over 2020, 2021 and 2022.
Designing IP infrastructures requires broadcast engineers and technologists to think asynchronously if they are to deliver reliable studio IP infrastructures.
This is a list of the major video coding related ISO standards and their individual parts.
This is a list of the much used ITU-T video coding standards and their H-Series names.
These are a few examples of special interest groups that operate in the media and broadcasting sphere. They publish useful supporting materials that will help you deploy standards-based products.
This list of standards creating organizations is not exhaustive but it does describe the important ones whose standards are in everyday use in a broadcasting environment.