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We talk to the technical team at Systems Integrator & OB Vehicle builder ARET to delve into the design philosophy and technology selection, for the latest in a series of production vehicles delivered to Alamiya Media to service their sports production requirements.
How layer-2 switching and layer-3 routing are intrinsic parts of networks, and adding SDNs to spine-leaf and mesh networks improves flexibility and scalability.
Situated on the outskirts of Dublin, Ireland, Smart Studio has created a proof-of-concept demo studio – a space where clients can get to grips with exactly what a modular studio design can deliver. The facility features a cutting-edge control room and voiceover booth equipped with state-of-the-art equipment and software, including a Genelec Smart Active Monitoring System.
Virtual Production For Broadcast is an exploration of the technology and techniques of LED wall based virtual production, approached from the perspective of broadcast production. It covers the science and practical applications of all aspects of virtual production and serves as a reference resource for broadcast technologists looking to expand their understanding, and considering ways to incorporate these new techniques into their facility design.
The OCA Alliance is pleased to announce that the AES has formally published the latest update to the AES70 suite of standards for control and monitoring of devices in professional media networks.
Genelec discuss the challenges of immersive mixing across a wide range of environments and how their technology ecosystem helps users achieve an accurate reliable mix environment across different monitoring systems and headphones.
Arcturus, a global leader in volumetric video, has released an update for its industry-leading HoloSuite toolset, bringing with it a new way to deliver lightweight, scalable volumetric video to game engines with real time rendering and playback.
Our series exploring the basic technology and tools of audio in broadcast concludes with a collection of articles which discuss the complexities of traditional studio based and outside broadcast audio workflows, the technology we use to achieve them and the growing potential of cloud-based systems.