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Chyron has announced the successful launch of its PRIME Platform as the new, state-of-the-art graphics system for NBC Sports at its Stamford, Connecticut headquarters. The project is unique in that it represents a genuine collaboration that has produced a superior graphics design and playout solution especially tailored to the high demands of top-tier live sports broadcasts.
We discuss the challenging terrain and conditions of the Mountain Attack endurance ski mountaineering event in Austria with production company Mediahaus. 5G SA & Starlink combined contribution and Blackmagic Designs URSA Broadcast G2 cameras and ATEM streaming & switching rise to the challenge.
RISE Pacific, a specialist in complex access, entertainment, and industrial rigging, has selected Riedel’s Bolero wireless intercom system to address the unique communication challenges the company faces in its diverse, demanding, and often dangerous projects.
RTV Drenthe, public broadcaster for the province of Drenthe in north-east Netherlands, has chosen DHD SX2 and TX audio mixing consoles for integration into newly upgraded facilities at the channel’s headquarters in Assen.
Why real world user experiences and the sharing of knowledge are what really drives forward the widespread adoption of new technologies and the innovative workflows they empower.
We talk to the BBC R&D team about their work within the Max-R Project, where a consortium of industry innovators are collaborating on development of a set of standards and workflows that could bring genuinely deliverable, new XR based immersive experiences several steps closer to mainstream broadcast reality within a number of interesting use cases.
This article gives an overview of the standards relating to production and transmission or playout. It prepares the ground for subsequent more detailed articles which will explore the following subject areas: ST 2110, higher bit rate codecs and profiles that are non-lossy, standards relating to exchanging material between different NLEs and Vƒx, and the AMWA workflow standards.
We explore the typical signal flow from source to playout within common broadcast studio workflows. How does the audio get from here to there and what needs to happen to it along the way?