Recent Content

Dolby is working to make its multi-channel 3D immersive audio technology practical for live sports and entertainment producers.

Dolby Atmos Prepares For Live Broadcasts June 17th 2016 - 10:00 AM

Since 2012 many moviegoers have been captivated by the nearly two thousand theaters throughout the world that have installed Dolby’s 3D immersive sound system called Dolby Atmos. Since then Dolby has worked to also make the technology available for live broadcasts, home theater systems and even stereo headphones.

Read more

CBS in May 2016 broadcast a virtual reality stream allowing viewers to pan around the studio and switch cameras.

Hopes Raised for First Virtual Reality Standard by Late 2016 June 9th 2016 - 04:00 PM

The ITU (International Telecommunications Union) has raised hopes that the first preliminary standard covering VR (Virtual Reality) will be set before the end of 2016. This follows a recent meeting in Geneva comprising some of the main standards bodies in TV, including JPEG, MPEG, DVB and EBU (European Broadcasting Union) as well as the ITU itself.

Read more

The Hollywood section of SMPTE is convinced that Virtual Reality is already a reality.

SMPTE Hollywood Discusses Virtual Reality June 6th 2016 - 06:00 PM

When a potential new entertainment medium like Virtual Reality bursts onto the Hollywood scene, SMPTE tries to help us understand its implications.

Read more

SALSA allows different game sounds, such as ball kicks and referee whistles, to be processed automatically by the mixing console.

SALSA Initiative Looks To Automate Live Audio Mixing Process June 1st 2016 - 08:00 AM

Fairlight is collaborating with DTS and the University of Salford, located in Manchester, UK, to develop a new approach to assist sound engineers with live sports productions.

Read more

The broadcast and production industries are filled with acronyms and terms. The author provides guidance into understanding them.

Understanding the Terminology Behind IP Standards May 27th 2016 - 09:00 AM

I was due to write another terminology article and thought doing one that explains the terms, alliances, and standards might be helpful. There is no shortage of new terms, so let’s get started.

Read more

IP – Generating Results for Sports Broadcasters May 10th 2016 - 05:00 PM

When it comes to sports broadcasting, IP technology is changing the game with winning results. The use of IP has the potential to simplify sporting applications making them more cost effective and operationally efficient. From major global sporting events, to the coverage of smaller, niche sports, broadcasters can overcome a number of challenges, including issues surrounding scalability, and tackling the high level of cost and complexity associated with remote production, through the introduction of IP.

Read more

Advantages of Centralized Hardware Solutions May 10th 2016 - 08:00 AM

Beginning with IBC 2015, the broadcast and production industries have seen an increasingly large investment in IP-centric solutions being offered by vendors. While that is encouraging, customers need to be sure that the performance of a centralized solution is not compromised by a low-bandwidth network.

Read more

Just having metadata is not sufficient. One needs to be able to effectively search it.

Big Data Retrieval April 29th 2016 - 03:00 PM

As the volume of file-based media grows, the requirement for metadata advances significantly. Simultaneously, the number of sources of metadata available expands as each node in the programme chain adds information to the file. And here lies the problem, the amount of information a producer has to search through is increasing exponentially, and no one person will be able to access all of the available data in a coherent way.

Read more

Sponsors