Since the earliest days of television, sound has played second fiddle to video. Only at the highest level of television production has audio been treated with great care. With local production, viewers are still lucky to get basic stereo audio.
Proximity effect is an acoustic phenomenon that allows recordists to get an increase in low-frequency response by moving the sound closer to a microphone. It can be a powerful creative tool for naturally enhancing bass when used properly, and a negative when used the wrong way.
When laboring in pro audio day after day, we often forget that some very low-cost enhancements can make life much easier and enhance the workflow. Here’s a few small add-ons that I have discovered that create a more efficient and productive audio workspace.
The AES67 standard is sometimes misunderstood as the specifications on how all professional digital audio gear is supposed to work and interconnect. Not exactly. In fact, AES67 simply defines the requirements for high-performance AoIP (Audio-over-IP) interoperability. A manufacturer can implement AES67 anyway it wants, and there’s the rub.
Does your test bench need a refresh? IBC 2017 is the best place to see the latest in new video, audio, RF and broadcast test and measurement technology.
Mastering — the final step in the recording process — is often thought to be only for music. But mastering can be for any audio project, ranging from podcasts to broadcast programming. For today’s small studios, mastering is available with low cost plug-ins. Here is a look at what’s available.
Considering the unarguably fast clock speed in Media & Entertainment (M&E) today, content enterprises need to be able to rapidly access, preview, share, process and publish content for on-time delivery to an ever-increasing number of platforms and devices. Yet, automation remains in pockets, and work order administration between multiple tasks continues to be manual.
The EBU (European Broadcasting Union) has urged the whole video service industry to unite behind Virtual Reality and avoid the mistakes made with previous attempts to deliver new experiences for users, such as 3D.