The adage, “Do more with less,” has been with us for decades. And when it comes to producing video content, modern technology actually makes that possible. Capturing a viewer’s interest requires creative talent. But today’s technology makes the process a lot easier and more efficient than ever before.
In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at SDI, its development, and its applications in broadcasting.
The combination of the completion of the video distribution over IP standard and an increase in the cost of rights to broadcast live sporting events has led to engineers designing new ways to produce a telecast with a minimum of resources. And it’s happening around the world, in HD mostly, but 4K is possible given IP’s format-agnostic nature.
There have been increasing experiments with bringing sports action to the home in Virtual Reality 3D. Not only does this add an extra dimension to the excitement, but it highlights the battle between the internet and traditional OTA delivery of entertainment.
SMPTE has released the results of its 2018 Innovation and Technology in Media Entertainment Survey, part of the Society’s ongoing work to provide insight into the critical issues that are transforming the media and entertainment sector. The survey examined artificial intelligence and machine learning (AI/ML), immersive media, professional media over managed IP networks, and the Better Pixels Project.
These days it’s hard to find a digital audio workstation (DAW) that doesn’t sound good. We are now in the era of finding the right DAW configuration to match the specific project. Part of this process is optimizing the DAW for the computer it is being used with and employing the right accessories.
Multicasting is an incredibly powerful tool used in broadcast infrastructures to efficiently distribute streams of audio, video, and metadata. In this article, we look at the advantages of multicasting, how it works, and the alternatives that overcome some of its operational limitations.
After doing the tedious work of completing a documentary or complex news feature, the last thing anyone wants is an underpowered, unenthusiastic narrator. In addition to a high energy level, we also want that voice to have presence and sound bigger than life. How do we ensure a “big” sound from the voice artist?