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In the 1980s, it was easy to define a recording studio. For major studios, most of us would name the Record Plant, the Hit Factory, Criteria or Electric Lady among the premiere American studios. There were also some private studios, mainly owned by artists for making their own music. Today, however, the concept of the recording studio has been turned on it’s head.
Microphones — depending on the owner — either are treated gently or with abuse. This treatment often extends to how the microphone is used. There is a big difference between shouting mindlessly into a dynamic mic in a small club and recording pristine audio in a studio. Here are some tips on how to use microphones to their fullest potential.
Building reliable, flexible IP networks requires an understanding of infrastructure components and the interoperability of systems that run on them, especially when working in fast-paced, dynamic studios. Protocol interfacing is relatively straightforward, but as we investigate application level connectivity further, systems become more interesting.
A revolution in storytelling for TV, cinema, VR, and related forms of entertainment has just begun, enabled by artificial intelligence (AI). This computer-science and engineering-based technique, including machine learning, deep learning, language understanding, computer vision, and big data - is poised to dramatically shake-up both production and the form of future content for entertainment.
The adage, “Do more with less,” has been with us for decades. And when it comes to producing video content, modern technology actually makes that possible. Capturing a viewer’s interest requires creative talent. But today’s technology makes the process a lot easier and more efficient than ever before.
In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at SDI, its development, and its applications in broadcasting.
The combination of the completion of the video distribution over IP standard and an increase in the cost of rights to broadcast live sporting events has led to engineers designing new ways to produce a telecast with a minimum of resources. And it’s happening around the world, in HD mostly, but 4K is possible given IP’s format-agnostic nature.
There have been increasing experiments with bringing sports action to the home in Virtual Reality 3D. Not only does this add an extra dimension to the excitement, but it highlights the battle between the internet and traditional OTA delivery of entertainment.